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3D Gaussian Splatting - Why Graphics Will Never Be The Same

3D Gaussian Splatting - Why Graphics Will Never Be The Same on HackerTube: recommended by 3 Hacker News commenters across 3 separate months, 2023–2026.

IndividualKex

explainer · intro · dated

Open on YouTube

A two-minute explainer of 3D Gaussian Splatting, the rendering technique from a 2023 research paper. It outlines why it could change how 3D graphics are made.

Why Hacker News recommends it

HN uses it as a quick, non-expert primer whenever Gaussian splatting comes up.

people recommended it
3
separate months
3
strong recommendations
0
discussed on HN
2023–2026
“I really enjoyed this succinct YouTube video on the topic, for those interested in a primer”
— spsesk117, Dec 2023, in “Gaussian Explosion”

What HN commenters said

5 Hacker News comments link this video. Each one links back to its thread.

KerrickStaleyJan 2026Recommends

This 2-minute video is a great intro to the topic ▶ this video I think this tech has become "production-ready" recently due to a combination of research progress (the seminal paper was published in 2023 [link] ) and improvements to differentiable programming libraries (e.g. PyTorch) and GPU hardware.

in “Gaussian Splatting – A$AP Rocky Helicopter Music Video” · View on HN

spsesk117Dec 2023Recommends

I am a complete layman in the world of complex computer graphics programming and research, but I have an interest in it as someone who enjoys playing computer games. I really enjoyed this succinct YouTube video on the topic, for those interested in a primer: ▶ this video

in “Gaussian Explosion” · View on HN

qwertoxOct 2023Recommends

This week I saw a YouTube video which left me impressed regarding Gaussian Splatting. [link] I got it recommended because I watched the following video: ▶ this video Both are worth watching if one didn't know it exists.

in “Gsplat: CUDA accelerated rasterization of gaussians with Python bindings” · View on HN

willis936Oct 2023Cites it

Youtube recommended this video to me, which concisely explains splatting. Information necessary for trade is there but the trade is left to the viewer. The key drawback that isn't highlighted is that you need a physical space to be a close approximation of what you want to render. So if you want to make a few counter strike maps based off of your workplace (not recommended) then this would be a good technology, but if you want to make an open world on an alien planet you're likely better off with traditional rendering. ▶ this video

in “4D Gaussian Splatting for Real-Time Dynamic Scene Rendering” · View on HN

ghostly_sMay 2024Critical

> [1] 2 min intro to 3D Gaussian splatting: ▶ this video I don't know what the hell a "gaussian splat" is and I have to say this video did not help at all.

in “Show HN: Maps and Splats – Mashup of 3D tile maps with Gaussian Splats” · View on HN

Topics & tags

Computer graphics & rendering3d graphicsgaussian splattingrasterizationneural rendering