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Alpha Zero's "Immortal Zugzwang Game" against Stockfish

Alpha Zero's "Immortal Zugzwang Game" against Stockfish on HackerTube: recommended by 2 Hacker News commenters across 2 separate months, 2019–2025.

agadmator's Chess Channel

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agadmator walks through a game in which DeepMind's AlphaZero beat Stockfish, ending in a famous zugzwang that leaves the engine helpless. He gives commentary on the moves.

Why Hacker News recommends it

HN recommends it as a striking, well-explained example of AlphaZero's play and of zugzwang.

people recommended it
2
separate months
2
strong recommendations
1
discussed on HN
2019–2025
“A great example I love showing people is Alpha Zero's infamous "Immortal Zugzwang Game" against Stockfish”
— lawrenceyan, Dec 2019, in “Zugzwang”

What HN commenters said

3 Hacker News comments link this video. Each one links back to its thread.

lawrenceyanDec 2019Strongly recommends

A great example I love showing people is Alpha Zero's infamous "Immortal Zugzwang Game" against Stockfish [0]. Stockfish gets utterly annihilated in a trap that seemingly springs out of nowhere, though of course the reality is that Alpha Zero was actually really in control the entire time. [0] ▶ this video

in “Zugzwang” · View on HN

mrleiterOct 2019Recommends

Anyone who's interested to see how brilliant AlphaZero played against the best chess computer (then), with solid explanations: ▶ this video

in “Multiplayer AlphaZero” · View on HN

yunwalNov 2025Cites it

Here’s a chess stackexchange of positions that stump engines [link] It basically comes down to “ideas that are rare enough that they were never programmed into a chess engine”. Blockades or positions where no progress is possible are a common theme. Engines will often keep tree searching where a human sees an obvious repeating pattern. Here’s also an example where 2 engines are playing, and deep mind finds a move that I think would be obvious to most grandmasters, yet stockfish misses it ▶ this video That being said, I’m not sure that this necessarily correlates with brilliancy. There are a few of these that I would probably get in classical time and I’m not a particularly brilliant player.

in “Gemini 3” · View on HN

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