Back to the Future | VFXcool (1/2)
Back to the Future | VFXcool (1/2) on HackerTube: recommended by 2 Hacker News commenters across 2 separate months, 2018–2024.
Captain Disillusion explains the visual effects behind the Back to the Future trilogy. He covers ILM's motion-control, computer-controlled camera work and clever pre-CGI tricks.
What HN commenters said
5 Hacker News comments link this video. Each one links back to its thread.
Cthulhu_Feb 2020Strongly recommends
One solution to this would be to put the camera on a fixture that replays the same motions every time, so they can do a 'dry run' and correct the rendering. (Putting a camera on a fixture is not new, IIRC they did it in Back to the Future - ▶ this video is a really good yet succinct documentary on it)
in “Real-time, in-camera background compositing in The Mandalorian” · View on HN
ZeroGravitasNov 2024Recommends
And if you're an HN reader and already know and love Back to the Future, then the Captain Disillusion's 2 part YouTube video about how the visual effects used ground breaking computer control of cameras to advance the state of the art is a good recommendation: ▶ this video
in “A pretty visualisation of the European power grid (2022)” · View on HN
fxtentacleMay 2020Cites it
We gave it up for slightly higher profit margins enabled by hiring slightly less qualified programmers at a slightly lower rate. In a similar vein, Industrial Light and Magic used to have a few highly talented people crafting incredibly intelligent solutions to make their movies possible: ▶ this video By now, most of those effects would instead be done using CGI and outsourced to Asia.
in “Ask HN: Is there still a place for native desktop apps?” · View on HN
ZeroGravitasNov 2019Cites it
Computers were also used to control the physical camera. Captain Disallusionment does a video on Back to the Future special effects when he talks about how this was the era before CGI but that used computer controlled cameras to achieve certain special effects. ▶ this video
in “Sir Rod Stewart reveals his epic model railway city” · View on HN
stcredzeroNov 2018Cites it
There was an electro-mechanical landing simulator for the Space Shuttle, which "flew" a video camera over a miniature landscape. Unfortunately, it's very hard to search for, because of all of the Space Shuttle simulator products. EDIT: The lack of references to those electro-mechanical video landing simulators is pretty dramatic. They came at the brief period of time when computers were powerful enough to enable very sophisticated motion control, but too weak for real time 3D simulation. For a brief period of time, they were rare and valuable equipment, then quickly became obsolete junk. There are simply no references to them which show that mechanism! For an example of that period's motion control as used in VFX: ▶ this video Can anyone help find a reference?
in “Electromechanical Lunar Lander” · View on HN