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Brigade 3 real-time path tracing

Brigade 3 real-time path tracing on HackerTube: recommended by 1 Hacker News commenter across 1 month, 2014–2019.

Sam Lapere (Supergastrocnemius)

demo · intermediate · dated

Open on YouTube

A demo of Brigade 3 real-time path tracing at 720p controlled with an Xbox controller. Depth of field, field of view, reflections and shadows can be altered live.

Why Hacker News recommends it

Cited as an early proof that real-time path tracing was feasible, years before it reached mainstream games.

people recommended it
1
separate months
1
strong recommendations
0
discussed on HN
2014–2019

What HN commenters said

4 Hacker News comments link this video. Each one links back to its thread.

ilakshFeb 2014Recommends

Why doesn't GPU hardware do native path tracing now? People (well at least 1 person) is/are using general purpose GPUs to do path tracing at almost real time. If they created GPUs with cores specifically for path tracing then we could have real time path tracing as soon as that was engineered. Whoever made this brigade 3 thing, I wish nvidia or ATI would hire him. ▶ this video

in “WebGL raytraced eye” · View on HN

GeeeJan 2019Cites it

It could look way better with more detailed geometry and proper materials. Most of those textures have baked-in lightning and lack normal maps and proper materials, which take away a lot of the effect. Take a look at this video from 2013: ▶ this video

in “Q2VKPT: Fully path traced Quake 2” · View on HN

mentosApr 2014Cites it

▶ this video Apparently requires 2 Titan's to render. I wonder what you'd be able to pull off if money was no object

in “Pyro from Team Fortress 2 raytraced in your browser” · View on HN

ilakshFeb 2014Cites it

My favorite things right now which I am happy to recommend are ToffeeScript [link] with Node.js and Nimrod [link] . I also think LiveScript is awesome. AngularJS is great. Web Components are better I think though. Docker has redefined devops in my opinion [link] GLSL is very cool and something you can even experiment with in your browser using Three.js etc. I believe that real time ray tracing is going to be a thing within a few years ▶ this video [link] CoreOS looks very interesting. WebRTC is a technology that could almost make an industry irrelevant. [link] Understanding APIs around bitcoin and cryptocurrency in general seems important. I believe that the internet is eventually going to be switching away from normal named server structures to a content-oriented architecture. [link] There are a lot of ways this category of architecture is actually currently being deployed behind the scenes, for example CDNs or bittorrent. I believe that we are going to start using that type of system more and more and eventually we will lose things like the HTTP layer. This may be combined with some of the technologies related to cryptocurrency. For an example of why we are moving to named data networking, take a look at well.. just about any web application that wants to scale. For example the npm registry. Also consider the issues around privacy with Facebook and the NSA, and the ability for governments to censor or take down web sites or domains. So any technologies that facilitate things lik

in “If you had to start over, what technologies would you learn in 2014?” · View on HN

Topics & tags

Computer graphics & renderingpath tracingray tracingbrigadegpu renderinggraphics