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Fast Inverse Square Root — A Quake III Algorithm

Fast Inverse Square Root — A Quake III Algorithm on HackerTube: recommended by 3 Hacker News commenters across 3 separate months, 2021–2022.

Nemean

explainer · intermediate · evergreen

Open on YouTube

A walkthrough of the Quake III fast inverse square root, explaining where the constant 0x5f3759df comes from. It covers IEEE 754 floats, the bit hack that approximates a logarithm, and a Newton's method refinement.

Why Hacker News recommends it

HN recommends it as an approachable explanation that makes the famous algorithm finally make sense.

people recommended it
3
separate months
3
strong recommendations
1
discussed on HN
2021–2022
“This video is approachable and explains it pretty well”
— infogulch, Sep 2021, in “Bit Patterns of Float”

What HN commenters said

4 Hacker News comments link this video. Each one links back to its thread.

greyfoxJul 2021Strongly recommends

Very interesting that this was posted as I literally JUST watched an even MORE interesting youtube upload about this very bit of code just last weekend. Here's the very fun video if anyone wants to take a look: ▶ this video

in “Copilot regurgitating Quake code, including sweary comments” · View on HN

infogulchSep 2021Recommends

Apparently the bit pattern of a float interpreted as an int is sorta-kinda it's own logarithm, which is why the famous fast inverse square root from quake 3 works: log(x^-½) = -½log(x) =~ -log(x) >> 1. This video is approachable and explains it pretty well: ▶ this video

in “Bit Patterns of Float” · View on HN

colejohnson66Aug 2021Recommends

> The bits of a float as an integer literal are proportional to its log2 value (plus a constant), … I watched a video[0] a while back about that. Once that coincidence(?) was explained, Q_rsqrt finally made sense. [0]: ▶ this video (~20 minutes)

in “One does not simply calculate the absolute value” · View on HN

bitwidgetAug 2022Cites it

print("Hello World") /s But I've heard good things about the Fast Inverse Square Root Calculation algorithm in the Doom 3 source code. ▶ this video

in “Ask HN: What's a small example of some of the best code ever written?” · View on HN

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