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How "oldschool" graphics worked Part 1 - Commodore and Nintendo

How "oldschool" graphics worked Part 1 - Commodore and Nintendo on HackerTube: recommended by 4 Hacker News commenters across 3 separate months, 2015–2019.

The 8-Bit Guy

explainer · intro · evergreen

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The 8-Bit Guy explains the color limitations of 1980s computers and consoles such as the NES and Commodore 64. It shows how sprites, attributes and palettes shaped the look of old games.

Why Hacker News recommends it

Recommended as a clear, approachable explanation of how retro graphics hardware actually worked.

people recommended it
4
separate months
3
strong recommendations
0
discussed on HN
2015–2019
“The 8-Bit Guy has some great videos about how graphics worked on the older systems”
— OSButler, Dec 2015, in “Description of classic and modern C64 graphic modes”

What HN commenters said

5 Hacker News comments link this video. Each one links back to its thread.

dannypghSep 2019Recommends

This is a nice companion to ▶ this video which deals with more technical details of the implementation of NES and C64 graphics. This document reads like requirements to that video's design.

in “Tutorial series for simulating NES Graphics (2018)” · View on HN

valtismMar 2019Recommends

I believe that this is the same techniques that were covered in the excelent series "How oldschool graphics worked"[1] [1] ▶ this video

in “Oldschool planar graphics and why they were a good idea” · View on HN

corysamaDec 2015Recommends

You would like this: "How 'oldschool' graphics worked Part 1 - Commodore and Nintendo" ▶ this video

in “Where do all the bytes come from?” · View on HN

OSButlerDec 2015Recommends

The 8-Bit Guy has some great videos about how graphics worked on the older systems (including C=64): ▶ this video

in “Description of classic and modern C64 graphic modes” · View on HN

jimmiesJun 2018Cites it

Yeah, this illustration is what can be done in PPT in 5 minutes to explain how adding more layers/data can filter noise from signal, when I don't think it will take 5 minutes for me to write a LaTEX code that does the same. That's not counting Powerpoint does allow me to draw lines and stuff easily on a canvas. If I want to do it in LaTEX, I probably will need to draw that diagram on a separate program and import it back. [link] Sorry, the slide is clipped for some reason, but that's because I don't know how to configure OBS. It's not the best illustration ever, but you probably get the idea. Here is an animation that isn't mine and I think it's really well done to explain a hard idea (not necessarily in PPT): ▶ this video

in “Not Only Is the Mac Mini Outdated, It's No Longer Mini” · View on HN

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