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I Tried Turning Games Into Text

I Tried Turning Games Into Text on HackerTube: recommended by 1 Hacker News commenter across 1 month, 2024–2026.

Acerola

tutorial · intermediate · evergreen

Open on YouTube

Acerola explores building a shader that turns games into ASCII art, walking through techniques such as brightness mapping and edge detection to see whether it looks good.

Why Hacker News recommends it

Pointed to as a nice overview of implementing ASCII rendering as a post-processing shader.

people recommended it
1
separate months
1
strong recommendations
0
discussed on HN
2024–2026
“This video is a nice overview of implementing a variation of the style in a post-processing shader”
— pjob, Aug 2025, in “Rendering a game in real time with AI”

What HN commenters said

4 Hacker News comments link this video. Each one links back to its thread.

pjobAug 2025Recommends

I suspect you'll have much better luck directly implementing the style you want rather than trying to get a (current gen) AI to reliably generate ANSI art. This video is a nice overview of implementing a variation of the style in a post-processing shader: ▶ this video

in “Rendering a game in real time with AI” · View on HN

snackbrokenJan 2026Cites it

> I don’t believe I’ve ever seen shape utilized in generated ASCII art, and I think that’s because it’s not really obvious how to consider shape when building an ASCII renderer. Acerola worked a bit on this in 2024[1], using edge detection to layer correctly oriented |/-\ over the usual brightness-only pass. I think either technique has cases where one looks better than the other. [1] ▶ this video

in “ASCII characters are not pixels: a deep dive into ASCII rendering” · View on HN

cchanceJan 2025Cites it

Cool, might want to consider going even further, and add a full ascii player to it :) ▶ this video (Acerolla did some crazy stuff but as a filter, but others have done it in actually consoles) [link]

in “Yt-x: Browse YouTube from your terminal” · View on HN

cxreiffOct 2024Cites it

Definitely something I want to do down the line... something like the Sobel filter approach that acerola uses in this video: ▶ this video

in “Show HN: Screensavers for your terminal (Bevy/Ratatui)” · View on HN

Topics & tags

Computer graphics & renderingCreative coding & generative artascii renderingpost-processingsobel filtershadersgraphics programming