Mars DOS demo by Tim Clarke (1993)
Mars DOS demo by Tim Clarke (1993) on HackerTube: recommended by 2 Hacker News commenters across 2 separate months, 2016–2025.
A one-minute capture of Tim Clarke's 1993 'Mars' DOS demo, a roughly 5 KB program that renders a navigable terrain landscape in real time.
What HN commenters said
5 Hacker News comments link this video. Each one links back to its thread.
KeyframeJun 2016Strongly recommends
Second Reality was the best. First demo that I saw was Spaceballs' State of the art [link] and I vividly remember of thinking 'wtf is that, a video or what?' and then Second Reality a year later or so - [link] But then (I look all and every demo out there by then at the age of 13) I saw Mars demo ▶ this video which hooked me forever on the path of graphics programming.
in “Source code for 4kb demoscene production “Elevated” released” · View on HN
reconnectingJul 2025Recommends
It's amazing what people achieved with the resources of the '80s, creating fairly enjoyable visuals using extremely limited technology. Another example from the early '90s is MARS.COM (1) by Tim Clarke (1993). Just 6 kilobytes and 30+ fps on a 12MHZ 286 (2). 1. ▶ this video 2. [link]
in “MacPaint Art from the Mid-80s Still Looks Great Today” · View on HN
velosolJul 2023Cites it
Thinking about demos brought me right back to probably one of the first things I downloaded, the 'controllable' Mars demo [1,2]. I zoomed around that landscape in the way a child can pour hours into what anyone older would view as painfully repetitive. Based on the YT comments it's been done at shadertoy too: [link] [1]: [link] [2]: ▶ this video
in “Demoscene accepted as UNESCO cultural heritage in The Netherlands” · View on HN
marcusjtJan 2020Cites it
Here's a video of it in action, for those unfamiliar, the poster had also included a link to its location at Pouet ▶ this video
in “Terrain rendering algorithm in less than 20 lines of code” · View on HN
cousin_itJan 2016Cites it
Voxels are the most expensive way to model a 3D shape, and browser CSS is the slowest way to render a 3D shape. These two were made for each other. The next step is to reimplement the Mars DOS demo [1] using voxels in the browser, and marvel at the slowdown compared to 1993. It's discouraging that we're supposed to cheer for progress even when it's headed backwards. [1] ▶ this video
in “Voxel.css” · View on HN