SIMCITY 3000 - MAGNASANTI - 6 MILLION - ABSOLUTE MAXIMUM.flv
SIMCITY 3000 - MAGNASANTI - 6 MILLION - ABSOLUTE MAXIMUM.flv on HackerTube: recommended by 2 Hacker News commenters across 2 separate months, 2012–2023.
A video tour of Magnasanti, a SimCity city built to hold six million residents, pushed to the absolute maximum and inspired by Kowloon Walled City.
What HN commenters said
7 Hacker News comments link this video. Each one links back to its thread.
int_handlerApr 2018Strongly recommends
In his video he made for Magnasanti [0] (which I really recommend watching by the way), Oscala did mention that an earlier version of the city was in fact inspired by the Kowloon Walled City. [0] ▶ this video
in “Magnasanti: Large and Terrifying SimCity (2010)” · View on HN
thematrixturtleJul 2022Recommends
This appears to be a low-quality partial copy of a more detailed blog post from 2010, now gone but still living on via archive.is: [link] Don't miss the video: ▶ this video Discussed previously on HN: [link] (620 comments)
in “Magnasanti – The largest and most terrible city of SimCity” · View on HN
meeritaMay 2023Cites it
I love SimCity 2000. I remember back then the most legendary build: MAGNASANTI (6 million residents, 2.523.010 commerce and 644.173 industry. 9172 million total population) ▶ this video
in “SimCity 4, the greatest citybuilder of all time, was released 20 years ago” · View on HN
smalterMar 2012Cites it
In my experience, what you wrote is true. But the insane simcities that this guy built, ▶ this video , didn't have any streets.
in “Electronic Arts bringing back ‘SimCity’ franchise after 10-year absence ” · View on HN
AceJohnny2Feb 2012Cites it
Somewhat relevant, a guy designed the ultimate city, Magnasanti, in Simcity 4. Here's his video [1] and an interview [2]. Choice quote from the interview: Vice: I think most people’s natural inclination after watching your video would be awe, followed by fear. Vincent: I am in agreement. That was part of the intent of the video, for those that know, play, and love the game. Introversion, an indie game company in the UK who created hacker favorites like Uplink has unfortunately shelved their game project played in a fully procedurally generated city, from the major neighbourhoods down to the individual floors of the buildings. You could get a demo of the city generator from the recent Humble Bundle. There are still some fascinating videos to find on their blog [3] or on youtube [4] [1] ▶ this video [2] [link] [3] [link] [4] [link] [edit]: better link for the Subversion video
in “City Layout Design: A programmer's perspective” · View on HN
petermcneeleyNov 2023Joke
What is this article about? If it is getting rid of noisy gas leafblowers im sure we are all on board. If it is about getting rid of beautiful suburbia and replacing it with Magnasanti then I think only a tiny minority want that. MAGNASANTI ▶ this video
in “Leaf blowers are a scourge. Why is it hard to get rid of them?” · View on HN
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ethbr1Sep 2023Joke
There has to be an internet law somewhere that any fun hobby can be obsessively following into madness. Relevant: ▶ this video
in “Is this duplo train track under too much tension?” · View on HN