SmoothLifeL
SmoothLifeL on HackerTube: recommended by 4 Hacker News commenters across 4 separate months, 2012–2022.
Tim Hutton's demonstration of SmoothLifeL, a continuous version of Conway's Game of Life using floating point values. It shows gliders traveling in any direction, rotating pairs, and elastic cord-like structures, with config details to run it yourself.
What HN commenters said
10 Hacker News comments link this video. Each one links back to its thread.
sandworm101Apr 2020Strongly recommends
Must see evolution of GOL: "SmoothLife is a family of rules created by Stephan Rafler. It was designed as a continuous version of Conway's Game of Life - using floating point values instead of integers." ▶ this video [link]
in “Game of Life, Simulated in the Game of Life (2012) [video]” · View on HN
yesenadamJan 2022Recommends
Toffoli[0] & Margolus’[1] Cellular Automata Machines (1987) is the CA bible, I guess. Andrew Adamatsky edited the encyclopedic Cellular Automata (2018). Ed Fredkin's[2] stuff on reversible CA is fascinating. Gerard Vichniac[3] wrote some great papers in the 80s, e.g. Simulating Physics with Cellular Automata (1984). Kenichi Morita[4] papers. Rudy Rucker[5] has written a lot of stuff on 1 and 2D CA, and worked as a CA programmer. Etc. There are a lot of papers. The very common finite element method of solving differential equations and PDEs is basically the same thing as CA - see e.g. Anderson's Computational Fluid Dynamics . Attractors and approximations for lattice dynamical systems by Shengfan Zhou, 2002. 1954's Studies of Nonlinear Problems by Fermi, Ulam, Pasta, featuring a 1D CA. [link] Noether's theorem comes up frequently - that every symmetry of the system corresponds to a conservation law.[6] Smooth Life is Stephan Rafler's very cool version of CGOL with every discrete aspect turned into a continuous one.[7] [0] [link] [1] [link] [link] [2] [link] [3] [link] [4] [link] [5] [link] [6] [link] [7] best video of SmoothLife ▶ this video [link] This slideshow by Rafler contains the best, most complete explanation of it I've found: [link] Shadertoy version [link]
in “29-year-old Conway conjecture settled” · View on HN
kjeetgillJun 2018Recommends
If you're mesmerized by the "Game of Life" like I am your going to enjoy the Continuously Domain versions like smooth life. Check out the video[0], and an implementation in python[1] on HN. [0]: ▶ this video [1]: [link]
in “Show HN: Yagol, a Game of Life sandbox built with React.js” · View on HN
TazeTSchnitzelMay 2014Recommends
24 parallel games combined in a way indecipherable to normal human eyes isn't terribly interesting to me. I find SmoothLife more interesting: ▶ this video
in “Show HN: HTML5 Game of Life in 24-bit RGB” · View on HN
muth02446Mar 2022Cites it
Also: [link] featuring the seminal paper by Stephan Rafler and Tim Hutton's video ▶ this video [link] featuring a more recent variant
in “Lenia – Mathematical Life Forms (2018) [video]” · View on HN
bioplasticJun 2021Cites it
Reminds me of SmoothLife. Generalization of Conway's "Game of Life" to a continuous domain - SmoothLife (Stephan Rafler) [link] Video of SmoothLifeL: ▶ this video
in “ALiEn – a GPU-accelerated artificial life simulation program” · View on HN
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wolfium3May 2021Cites it
(not directly related to the article) The cellular automata in the article is a discrete one. For those interested, there are also "continuous" automata ▶ this video .
in “Self-Reproducing Cellular Automata” · View on HN
cmaMay 2018Cites it
If you are familiar with Conway's game of life, there is also "smooth life" which uses turing style reaction-diffusion equations: ▶ this video
in “Alan Turing’s chemistry hypothesis turned into a desalination filter” · View on HN
tim_huttonOct 2012Cites it
Original post: [link] Technical details on the YouTube page: ▶ this video (Two lots of source code available: Stephan's and mine) Other discussions about this: Reddit: [link] Metafilter: [link]
in “Conway's Game of Life, using floating point values instead of integers” · View on HN
hughlomasOct 2012Cites it
Good job. Any idea why using the parameters specified in the video description of ▶ this video do not seem to replicate the output of the video? [link] I tried the same parameters in the version downloadable at [link] and it did not seem to produce similar output to the video either.
in “Conway's Game of Life, using floating point values instead of integers” · View on HN