For a good overview of the progress of 3d GBA graphics over the console's lifespan I'd reccomended this video history: ▶ this video
in “Quake on the Game Boy Advance [video]” · View on HN
The History of 3D Graphics on the Gameboy Advance | minimme on HackerTube: recommended by 1 Hacker News commenter across 1 month, 2022–2023.
documentary · evergreen
minimme traces the timeline of 3D graphics engines on the Game Boy Advance, from early experiments to commercial 3D games, covering techniques such as voxel rendering. It is a history and showcase of what developers coaxed out of the limited hardware.
HN people recommend it as the best overview of how 3D on the GBA progressed over the console's life, usually in threads about GBA ports and homebrew 3D engines.
“For a good overview of the progress of 3d GBA graphics over the console's lifespan I'd reccomended this video history”
3 Hacker News comments link this video. Each one links back to its thread.
For a good overview of the progress of 3d GBA graphics over the console's lifespan I'd reccomended this video history: ▶ this video
in “Quake on the Game Boy Advance [video]” · View on HN
Beyond the tech demos There are dozens published 3D games. The most impressive is the GBA port of Driv3r. More or less stripped down Grand Theft Auto 3 style sandbox game, squashed down onto the GBA. Driv3r Video: [link] History/showcase of various 3d GBA games: ▶ this video
in “Pico3D: Open World 3D Game Engine for the PicoSystem (RP2040 Microcontroller)” · View on HN
> as far as i know, beyond anything on the gba ever There were actually a few commercial 3d rendered GBA games! They weren't very common, but perhaps the most graphically impressive was Asterix & Obelix XXL, a 3D platformer: [link] Some others are showcased here: ▶ this video
in “Tomb Raider 1 Ported to Game Boy Advance” · View on HN