The Making of: ROM City Rampage (Retro City Rampage)
The Making of: ROM City Rampage (Retro City Rampage) on HackerTube: recommended by 4 Hacker News commenters across 4 separate months, 2014–2022.
Making-of video about ROM City Rampage, the NES version of Retro City Rampage, covering how the game's core was crunched to run on real 8-bit hardware and how NES games are made.
What HN commenters said
8 Hacker News comments link this video. Each one links back to its thread.
anon9001Sep 2019Strongly recommends
If you like this, you should also check out the work around Retro City Rampage. RCR is a GTA1 clone for multiple platforms from a few years back, but the developer also made a real NES ROM of it. Here's a great talk about that process: ▶ this video (I'm not related to the project, but it's one of the few games I've 100% completed because it was just so good)
in “Technical Breakdown of a new NES game written in Lisp” · View on HN
broahmedFeb 2017Recommends
There's also a fascinating video of him getting the core of the game to run on NES spec constraints (think 8-bit CPU, 10KB of RAM): ▶ this video (~11 mins) It offers insight into how old-school game developers worked within the limitations of the hardware they designed for.
in “From PS4 to 1.44 MB Floppy: Porting Retro City Rampage to MS-DOS [video]” · View on HN
corysamaDec 2014Recommends
Here's a fun video on how a modern 8-bit style game was ported to actually run on an NES. ▶ this video You would probably enjoy the book Racing the Beam [link] For a collection of (mostly consumer-oriented) behind-the-scenes material, check out [link] Or, if you want to get really technical [link]
in “Post mortem of my one game a month” · View on HN
bluedinoMar 2014Recommends
It's hard not to look back at the past with rose-colored glasses, but in the case of the NES, there were so many low-quality games out there that it's easy to remember how bad some of them were even back then. I know I wasn't the only kid who would shell out $2 or $3 and rent a game for the weekend, only to find out that the game was flat-out terrible. Sure, there were a lot of good games back then that are still fun to play now (Super Mario Brothers, Contra, etc), but going back and playing a random game in an emulator really drives home the fact of how big of a bomb most of the games were. That said, who hasn't been interested in how NES games worked or how they were programmed? There's a great video on Youtube about converting ROM city Rampage over to run on the NES ▶ this video
in “People Making New Games for Atari, Super Nintendo, and Virtual Boy” · View on HN
dividuumApr 2022Cites it
The closest to a real and official demake by a company itself is probably ROM City Rampage, a version of Retro City Rampage for the NES. Here's a video going through the process: ▶ this video
in “Euro Truck Simulator 2: ZX Spectrum Edition” · View on HN
ScaevolusSep 2018Cites it
Retro City Rampage for NES did something similar (32KB program ROM, 256KB graphics ROM), but the author also developed a High Level Assembler so you he could write structured code more directly: ▶ this video
in “How we fit an NES game into 40 Kilobytes [video]” · View on HN
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ZenoArrowMay 2016Cites it
In a similar vein, this video covers ROM City Rampage, which is the NES prototype of Retro City Rampage: ▶ this video
in “Breaking the NES (2014)” · View on HN
ScaevolusNov 2014Cites it
High-level assemblers can greatly reduce the tedium of programming for older systems. Just a small amount of structure -- loops, conditionals, symbolic definitions -- improves assembly immensely. Here's one dev's experiences making a GTA-like game for the NES, using his own high level assembler: ▶ this video Here's one for CHIP8: [link]
in “Fun with Lisp: Programming the NES (2012)” · View on HN