The workflow for slime/sly and swank/slynk described at the end of the article is standard if you are in the Emacs world. Sometimes I work in an Org file, sometimes in a lisp file directly. In both cases I will C-x C-e (eval-last-sexp) or run blocks, or the whole file (depending on Org vs lisp file). It is copy and paste on steroids (same for slime-eval-defun were you can be working deep inside some large function and update the whole without changing your view). There are some examples of developing in the debugger in [0] around 55 minutes (linked). This video also has great examples of other crazy interactive development workflows and is worth watching in its entirety if you are interested in this kind of thing. 0. ▶ this video
in “Hell Is Other REPLs” · View on HN