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what did you do

what did you do on HackerTube: recommended by 3 Hacker News commenters across 3 separate months, 2025–2026.

Noodle

explainer · evergreen

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Noodle explores how retro pixel art was designed for CRT displays and why games look different on LCDs, with input from pixel artists and CRT researchers.

Why Hacker News recommends it

HN recommends it as an entertaining deep dive on CRT versus LCD rendering of retro games and the case for CRT shaders.

people recommended it
3
separate months
3
strong recommendations
1
discussed on HN
2025–2026
“This is an excellent deep dive on the issues I spoke of”
— dleslie, May 2026, in “Earthion: A New Mega Drive-Style Shoot-Em-Up”

What HN commenters said

3 Hacker News comments link this video. Each one links back to its thread.

komali2Dec 2025Strongly recommends

I've been getting more and more into retro gaming lately, and something that really made it click for me is leveraging shaders (or overlays) to simulate period-accurate displays. For a Sega Saturn, that'd be some kind of CRT. The art direction in these games are designed to take advantage of the quirks of the CRT, and often look significantly better on a CRT. Noodle just did a decent video on it: ▶ this video I strongly recommend anyone getting into retro gaming, try some CRT shaders (or lcd ones for portables)!

in “The Joy of Playing Grandia, on Sega Saturn” · View on HN

dleslieMay 2026Recommends

The video I linked is taken of a CRT and is not a screenshot of an LCD. This is an excellent deep dive on the issues I spoke of: ▶ this video

in “Earthion: A New Mega Drive-Style Shoot-Em-Up” · View on HN

user68858788Mar 2026Recommends

Interesting article. I hope their engine gets to the point where it actually looks like CRT instead of the blocky filters we see nowadays. Here’s an entertaining video showing the difference in retro games on crt and lcd screens. It’s pretty incredible if you aren’t aware. Games back then were designed on CRTs and can look awful on LCDs in comparison. ▶ this video

in “Light on Glass: Why do you start making a game engine?” · View on HN

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