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Why Google Stores Billions of Lines of Code in a Single Repository

Why Google Stores Billions of Lines of Code in a Single Repository on HackerTube: recommended by 2 Hacker News commenters across 3 separate months, 2016–2022.

@Scale

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Rachel Potvin describes the scale of Google's codebase and its custom monolithic source repository. She explains the reasons for the monorepo model, the tooling that makes it workable, and its tradeoffs.

Why Hacker News recommends it

The go-to reference in monorepo and trunk-based development discussions, recommended as a firsthand account of how Google manages source control.

people recommended it
2
separate months
3
strong recommendations
0
discussed on HN
2016–2022
“I'd recommend this video that describes it.”
— kyrra, Jan 2017, in “Trunk-Based Development”

What HN commenters said

6 Hacker News comments link this video. Each one links back to its thread.

kyrraMay 2022Recommends

Googler opinions are my own. I also highly recommend this ACM article talking about our source control from 2016. [link] There's also a YouTube video which is linked from the wired article that is good. ▶ this video

in “Google is 2B lines of code and it's all in one place (2015)” · View on HN

kyrraJan 2017Recommends

Google doesn't use perforce anymore. They have a custom in-house SCM that has various interfaces wrapped around it. I'd recommend this video that describes it. ▶ this video

in “Trunk-Based Development” · View on HN

twotwotwoJul 2016Recommends

It's common practice for folks building Go binaries (but not libraries) to check in the code for their dependencies. So whenever you build Docker, you get the same thing unless Docker made a change (either by changing Docker itself or explicitly checking in an upgrade to a dep). There are a few nice things about it; vendoring means you won't have a dependency on other repos or archives being available, and if you're a binary maintainer you can see source changes in your own code and that of your dependencies side-by-side if you're, say, investigating a bug that came up between certain revisions. The not-so-nice things are pretty much what you'd think. There isn't a command to say "give me upgrades, but not ones that the author flagged as breaking changes". If you're writing a _library_ that is depended on by other _libraries_ there is no one conventional way to safely do breaking changes, so there's a lot of effort to avoid those changes plus sometimes hacks like different repo paths for different versions. Part of the history is that, internally, Google's got one version of third-party code in the latest rev of their source control tree, by company policy. You upgrade something for one, you upgrade it for the whole codebase. Sounds daunting, but they have lots of testing, canary servers, and so on to catch problems. There is a great talk about some of this by Rachel Potvin (can't recall if it covers the third_party/ stuff specifically): ▶ this video So Go's initial model didn't c

in “Go Packaging Proposal Process” · View on HN

svatMar 2019Cites it

This paper from last year surveys Google “engineers who have experience with both monolithic repos and multiple, per-project repos” to see what exactly they like and dislike about monorepos. The results match my experience, and I find the paper well-written (especially like the “Threats to Validity” section that says what biases may have affected the results; more papers and arguments should have them IMO). Older reading on monorepos that I'm aware of: • Dan Luu, Advantages of monorepos (2015) [link] • Why Google Stores Billions of Lines of Code in a Single Repository (2015): [link] (HTML) / [link] (PDF) / ▶ this video (video) This paper is from the “Software Engineering in Practice” track of the ICSE 2018 conference: • [link]

in “Case Study: Monolithic Repository at Google (2018) [pdf]” · View on HN

weinzierlJan 2019Cites it

What I don't understand is how they accomplish larger collaborative changes. The paper says: "Almost all development occurs at the 'head' of the repository, not on branches." Googler Rachel Potvin made an even stronger statement in her presentation about "The Motivation for a Monolithic Codebase" [1]: "Branching for development at Google is exceedingly rare [..]" In the related ACM paper she published with Josh Levenberg there is the statement that: "Development on branches is unusual and not well supported at Google, though branches are typically used for releases." I my world when we have to make a bigger change we create a branch and only merge it into the trunk when it is good enough to be integrated. The branch enables us to work on that change together. I don't understand how they do this at google. As far as I understand in their model they either have to - give up on collaboration and always have just a single developer work on a change. - share code by other means. - check in unfinished work to the trunk for collaboration and constantly break trunk. [1] ▶ this video [2] [link]

in “Software Engineering at Google (2017)” · View on HN

valarauca1Jun 2016Cites it

Google gave a talk at the @scale conference in 2015 about this very topic. You can watch it here (30 minutes): ▶ this video

in “Why Google Stores Billions of Lines of Code in a Single Repository” · View on HN

Topics & tags

Testing, debugging & developer toolsSoftware architecture & designmonorepogooglesource controltrunk-based developmentdev tools