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Alen Ladavac - Taking CI and automated testing seriously - WebCamp Zagreb 2018

Alen Ladavac - Taking CI and automated testing seriously - WebCamp Zagreb 2018 on HackerTube: recommended by 1 Hacker News commenter across 1 month, 2020–2022.

WebCamp Zagreb

talk · intermediate · evergreen

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Alen Ladavac of Croteam talks about continuous integration and automated testing pipelines in games, with case studies from The Talos Principle and Serious Sam.

Why Hacker News recommends it

HN points to it as a rare, practical look at how a game studio tests its games and engine.

people recommended it
1
separate months
1
strong recommendations
0
discussed on HN
2020–2022
“Here's also a good overview how Croteam (creators of Serious Sam and The Talos Principle) approach automated testing”
— senko, Sep 2022, in “I learned to love testing game code”

What HN commenters said

4 Hacker News comments link this video. Each one links back to its thread.

senkoSep 2022Recommends

Here's also a good overview how Croteam (creators of Serious Sam and The Talos Principle) approach automated testing: ▶ this video The talk is from 2018 and references some of the trends in the industry towards more automated testing.

in “I learned to love testing game code” · View on HN

cpetersoSep 2022Cites it

I worked at an MMO game company and the only testing we had was manual QA for functional testing and bot clients for server stress testing. Not a great environment for building quality software. (Our max server uptime was about 24 hours.) The client had a secret level with all game objects for testing and debugging. But reading your post makes me see that we didn’t think ahead far enough: the secret level could have been the foundation for automated unit testing game objects and battling characters. I haven’t watched them yet, but I added these relevant videos to my YouTube backlog just this week: * Automated Testing of Gameplay Features in 'Sea of Thieves' (GDC 2019): [link] * Taking CI and automated testing seriously (2018): ▶ this video

in “Ask HN: What interesting problems are you working on?” · View on HN

dsegoJun 2021Cites it

Not TDD but here is a talk about automated testing at Croteam Continuous integration and testing pipelines in games - case studies of The Talos Principle and Serious Sam ▶ this video

in “TDD from the Factorio Team” · View on HN

senkoDec 2020Cites it

> From what I've seen game industry has terrible software engineering practices. You'd be surprised. Here's a talk from Croteam on how they test their games and engine: ▶ this video I'd wager all major engines are exhaustively tested. Trouble is, there's combinatorial explosion of game state, user input, assets, scripted behaviour and engine, so there's a huge area to cover.

in “Raytracing won't simplify AAA real-time rendering” · View on HN

Topics & tags

Testing, debugging & developer toolsGame programming & enginesautomated testingcontinuous integrationgame developmentcroteamtalos principle