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Computational Design of Mechanical Characters

Computational Design of Mechanical Characters on HackerTube: recommended by 1 Hacker News commenter across 1 month, 2013–2025.

DisneyResearchHub

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A Disney Research SIGGRAPH 2013 demo of an interactive system that lets non-experts design animated mechanical characters. The user sketches motion curves and the system generates optimized mechanisms and gear trains for 3D printing.

Why Hacker News recommends it

HN cites it as an example of computational mechanism design, especially in threads on gears, linkages and animatronics.

people recommended it
1
separate months
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strong recommendations
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discussed on HN
2013–2025
“Here's a good Siggraph 2013 demo about "Computational Design of Mechanical Characters" from Disney”
— 0-_-0, Nov 2020, in “Disney unveiled an animatronic robot with the same gaze as humans”

What HN commenters said

3 Hacker News comments link this video. Each one links back to its thread.

0-_-0Nov 2020Recommends

Here's a good Siggraph 2013 demo about "Computational Design of Mechanical Characters" from Disney: ▶ this video

in “Disney unveiled an animatronic robot with the same gaze as humans” · View on HN

downbootsJun 2025Cites it

Is there a standard way to formally describe a mechanical machine? Similar to how a .obj file defines a 3d shape? Some standard way of describing piece types, interactions, properties, movement ranges, etc. Then one could have a computer use the format to learn/find interesting configurations based on a catalog like [link] especially if paired with simulation like done in this Disney research project using gears and linkages ▶ this video

in “Expanding Racks [video]” · View on HN

dfbrownAug 2013Cites it

This reminded me of a recent paper on automatically designing animated mechanical characters. Some of these movements could be used to incorporate different kinds of animations into these characters. ▶ this video

in “Five Hundred and Seven Mechanical Movements” · View on HN

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