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HandmadeCon 2015 - Pat Wyatt

HandmadeCon 2015 - Pat Wyatt on HackerTube: recommended by 2 Hacker News commenters across 2 separate months, 2016–2023.

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Pat Wyatt, a veteran game programmer who worked at Blizzard and ArenaNet, speaks at HandmadeCon 2015 in a conversation with Casey Muratori. He discusses network code and architecture in games he worked on, including mistakes on Diablo and the success of Guild Wars.

Why Hacker News recommends it

HN points to it as a first-hand account of game netcode and engineering lessons from a Blizzard and Guild Wars developer.

people recommended it
2
separate months
2
strong recommendations
0
discussed on HN
2016–2023
“good interview with him talking about screwing up Diablo and doing a good job on Guild Wars”
— gameswithgo, Jun 2018, in “Diablo devolved – magic behind the 1996 computer game”

What HN commenters said

4 Hacker News comments link this video. Each one links back to its thread.

andaiOct 2023Recommends

See also: Patrick Wyatt interviewed by Casey Muratori at HandmadeCon: ▶ this video He was the 2nd employee at Blizzard, did the netcode for their games and also for Guild Wars. His blog is great [link]

in “MMO Architecture: clients, sockets, threads and connection-oriented servers” · View on HN

gameswithgoJun 2018Recommends

What is fascinating is the guy who coded and designed the multiplayer is actually a genius, he was just inexperienced at the time. His next big project was a huge, complicated, MMO that you could start playing before it finished downloading, and everything worked from day 1, which is rather unique among MMOs!] edit, sorry: Pat Wyatt of Guild Wars good interview with him talking about screwing up Diablo and doing a good job on Guild Wars ▶ this video

in “Diablo devolved – magic behind the 1996 computer game” · View on HN

evilturnipMay 2022Cites it

There are a lot fewer people with this expertise, and of those, that can communicate it well and have the time to write a book I'm sure makes them a relatively small group of people. They probably mostly work in AAA studios, since only they have the scale and money to encounter and tackle these problems. I do wish more of them would, however. Someone like Pat Wyatt comes to mind: ▶ this video

in “Foundations of Game Engine Development” · View on HN

xjayAug 2016Cites it

He was at HandmadeCon 2015 [1] where they talked about the network code/design in games he had worked on, and various subjects relating to the gaming industry. This article was referenced at Gamasutra a few days ago, to which his response was that he should blog more. [2] [1] HandmadeCon 2015 - Pat Wyatt ▶ this video [2] Patrick Wyatt [link]

in “The Making of Warcraft (2012)” · View on HN

Topics & tags

Game programming & enginesIndie game developmentTech pioneers & interviewsnetcodegame developmentblizzarddiabloguild warshandmadecon