My favorite from that collection on map generation is by Herbert Wolverson: ▶ this video He goes over 5 or 6 different techniques that are easy to implement.
in “Simple Dungeon Map Generation” · View on HN
Herbert Wolverson - Procedural Map Generation Techniques on HackerTube: recommended by 4 Hacker News commenters across 4 separate months, 2021–2022.
talk · intermediate · evergreen
Herbert Wolverson's Roguelike Celebration 2020 talk surveying procedural map generation techniques, including integration of hand-crafted prefabs and vaults.
HN recommends it as a fun, informative survey of easy-to-implement dungeon generation methods from the author of the Rust roguelike tutorial.
“My favorite from that collection on map generation is by Herbert Wolverson”
4 Hacker News comments link this video. Each one links back to its thread.
My favorite from that collection on map generation is by Herbert Wolverson: ▶ this video He goes over 5 or 6 different techniques that are easy to implement.
in “Simple Dungeon Map Generation” · View on HN
I recently saw a really fun and informative talk on procedural generation from their YouTube channel by a well known developer in the community ▶ this video . There's tons of interesting talks there if (traditional) roguelikes or their development really pique your interest.
in “A celebration of roguelike games” · View on HN
This is what I used to learn Rust, in tandem with The Book. I would read a chapter of The Book, then do a chapter of Herbert's Roguelike Tutorial. Very well written and fun material, that guides you deep into a tricky space with very little previous knowledge required. The maintainer is also very responsive to questions and pull requests. And has done an interesting talk[0] on procedural map generation at the annual 'Roguelike Celebration' conference[1] which is happening in October. (and for which the Call For Papers is still open) [0] ▶ this video [1] [link]
in “Roguelike Tutorial in Rust (2019)” · View on HN
Congratulations on releasing your book. I watched one of your talks about procedural generation[0] and really enjoyed it, thanks! Mentioning this here since the tutorial linked above has a lot of procedural generation content [0] ▶ this video
in “Hands-On Rust: Effective Learning Through 2D Game Development and Play” · View on HN