Related, the video How Myst Almost Couldn't Run on CD-ROM[1] is actually more fascinating and entertaining in my opinion. [1] ▶ this video
in “How Prince of Persia Defeated Apple II's Memory Limitations [video]” · View on HN
How Myst Almost Couldn't Run on CD-ROM | War Stories | Ars Technica on HackerTube: recommended by 4 Hacker News commenters across 4 separate months, 2020–2024.
interview · evergreen
Myst co-creator Rand Miller recounts how the HyperCard-built game struggled to run on 1x CD-ROM drives. He and his brother Robyn compressed image and audio data heavily to get acceptable performance. Part of Ars Technica's War Stories series.
HN commenters point to it as the first-person story of how Myst grew out of HyperCard and fit on CD-ROM, especially in threads about HyperCard and retro game constraints.
“is actually more fascinating and entertaining in my opinion.”
6 Hacker News comments link this video. Each one links back to its thread.
Related, the video How Myst Almost Couldn't Run on CD-ROM[1] is actually more fascinating and entertaining in my opinion. [1] ▶ this video
in “How Prince of Persia Defeated Apple II's Memory Limitations [video]” · View on HN
CD-ROM didn't make Myst a no-brainer, as Rand Miller discusses in this excellent Ars Technica piece: ▶ this video More info in the extended cut starting at this timestamp: [link]
in “Demoscene accepted as UNESCO cultural heritage in The Netherlands” · View on HN
If you want to hear more about this from the man himself, Rand Miller has a great video with Ars Technica: ▶ this video And extended edition: [link]
in “When Douglas Adams wrote about Hypercard” · View on HN
The game Myst was originally written in HC, and a game engine (Mohawk) had to be written for Windows to provide similar functionality in order to port it. There's a documentary about it: ▶ this video Definitely one of the rare indie game success stories. They really poured themselves into making it as awesome and expansive as technology would allow. IIRC, they're still writing games for fun.
in “HyperCard: What Could Have Been (2002)” · View on HN
One of the creators of Myst (Rand Miller) credited the original game with being why he got into game development in the first place [1] Myst inspired many people to go into computer science and game development as well, so it's interesting to see how much of a snowball effect this Lunar Lander game had [1] ▶ this video
in “I found a 55 year old bug in the first Lunar Lander game” · View on HN
I love the artistry and creativity around the HyperCard community. Years ago I stumbled on this (wonderfully dorky) episode of Computer Chronicles, that focuses on HyperCard: [link] I love how the used-car salesman created his own application to help potential buyers find the right car. This was truly the “bicycle of the mind” era for computing; the user base was fairly self-selected, and people wanted to take full advantage of this new tool. [1]. The range of HyperCard was pretty amazing — famously, Myst was originally created with it: ▶ this video 1: [link]
in “Beyond Cyberpunk: A Do-It-Yourself Guide to the Future (1991)” · View on HN