John Lins ▶ this video Crystal Island looks amazingly detailed and smooth. Wish he would continue or share how.
in “VoxelSpace: Terrain rendering algorithm in less than 20 lines of code (2020)” · View on HN
New Voxel Engine Reveal - Crystal Islands Experiment on HackerTube: recommended by 2 Hacker News commenters across 2 separate months, 2021–2025.
demo · dated
John Lin reveals a rewritten voxel engine demonstrated in a Crystal Islands scene, with much finer voxel detail, fast collision, fracture and path-traced global illumination.
HN cites it as a showcase of one of the best voxel engines, impressive for its detail and smoothness.
“Crystal Island looks amazingly detailed and smooth.”
4 Hacker News comments link this video. Each one links back to its thread.
John Lins ▶ this video Crystal Island looks amazingly detailed and smooth. Wish he would continue or share how.
in “VoxelSpace: Terrain rendering algorithm in less than 20 lines of code (2020)” · View on HN
For reference, this is John Lin who posts semi-frequent devlogs[0] of his voxel engine progress - an engine that is, in my opinion, one of the best voxel engines in existence rivaled only by Dennis Gustafsson's "Teardown" voxel engine. [0] ▶ this video
in “The Perfect Voxel Engine” · View on HN
Hm, do you have a source for that? It's possible that you're mixing it up with his decision to shelf "micro-voxels" in favor of the traditional, chunkier voxel art style. ▶ this video (see pinned comment)
in “The Perfect Voxel Engine (2021)” · View on HN
>Would it be possible at some point to have voxels the size of a pixel? And would it benefit for example path tracing, physics and other things? The answers are yes and maybe . There are people who are working in that direction. See this, for example: ▶ this video
in “MagicaVoxel – A free voxel art editor and interactive path tracing renderer” · View on HN