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Practical Creativity

Practical Creativity on HackerTube: recommended by 3 Hacker News commenters across 4 separate months, 2018–2026.

Raph Koster's 2014 GDC Next talk on what science says about creativity, with practical steps game designers and developers can use to be more creative. It frames creativity as applying existing patterns in new contexts.

Why Hacker News recommends it

Recommended even to people outside game development as a useful, practical perspective on how creativity works.

people recommended it
3
separate months
4
strong recommendations
1
discussed on HN
2018–2026
“I recommend his 2014 GDC talk, "Practical Creativity" [1], even to developers who are not interested in game development.”
— supernintendo, Dec 2018, in “Ultima Online spent years developing a system that was destroyed by players”

What HN commenters said

5 Hacker News comments link this video. Each one links back to its thread.

supernintendoDec 2018Strongly recommends

Same! Never used UOX but ran a few small private servers back in the day using SphereServer and eventually RunUO. While it didn't lead to any professional connections in my case, it was my first foray into programming. Ultima Online in its early iterations was truly a magical game and helped to define a lot of the core design patterns of MMORPGs. The lead designer of UO, Raph Koster, has a lot of great insight when it comes to game design. I recommend his 2014 GDC talk, "Practical Creativity" [1], even to developers who are not interested in game development. [1] ▶ this video

in “Ultima Online spent years developing a system that was destroyed by players” · View on HN

wonger_Apr 2026Recommends

Yeah, I've been grappling with the definition of creativity too. There's a gamedev talk [0] on creativity that gave me useful perspective. Here's what I wrote elsewhere: --- i've been thinking about raph's definition of creativity [0]: permuting one set of ideas with another set of ideas (or trying an idea in new contexts) this is a systematic process, doable even by machine once enough pattern libraries have been catalogued. on a small scale, there's sprint.cards [1] or oblique strats [2]. on a large scale, there's llms... it's freeing to approach creativity as a deliberate practice rather than waiting on some fickle muse. yet it's a bit disappointing to see idea generation so mechanical and dehumanized. i am comforted by the value of mushy human abilities surrounding the creative process: mostly 1) taste, the ability to recognize pleasing output, ... [0] ▶ this video [1] [link] [2] [link]

in “An amateur just solved a 60-year-old math problem–by asking AI” · View on HN

wonger_Jan 2026Recommends

I watched this GDC talk recently about practical creativity: ▶ this video I like his perspective that creativity = using an existing pattern in a new context. You can be more creative by first consuming lots of different patterns in all sorts of contexts (e.g. playing lots of games, and also reading and experiencing lots of topics unrelated to games). Then you try all the different permutations of patterns in your mental toolbox. Kinda like how the sibling comment rattled off different what-ifs. EDIT oh and oblique strategies might be helpful to come up with variations on an existing theme: [link]

in “Spherical Snake” · View on HN

runevaultNov 2025Recommends

I need to sit down and give this a proper read, but anyone who wants more of Raph giving insights into game design should check out this old GDC talk he did about Practical Creativity: ▶ this video

in “Game design is simple” · View on HN

Zardoz89Sep 2024Cites it

Almost everyday, it’s the most innovative game development space. You are just out of touch. [link] Digest some perspective. ▶ this video

in “Playstation 5 Pro Shows the Futility of the Video-Game Graphics Race” · View on HN

Topics & tags

Game designProductivity & self-improvementraph kostercreativitygame designgdcdesign process