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Game Design Videos Hacker News Recommends

Game design videos on HackerTube: the talks, lectures and explainers Hacker News commenters keep sharing, covering mechanics, level design, game feel and juice, balance, player psychology, monetization ethics, narrative design, Jonathan Blow, GDC talks, design theory and postmortems.

61 videos · ranked by HN recommendations · showing 1–48

Most recommended game design videos

The ones HN returns to most often when a thread turns to this topic.

talk#50

Juice it or lose it - a talk by Martin Jonasson & Petri Purho

grapefrukt

“Gotta be one of the best talks for anyone trying to make things interactive that also feel good.”

12 HN recommenders · 2013–2025

talk#72

Jan Willem Nijman - Vlambeer - "The art of screenshake" at INDIGO Classes 2013

Dutch Game Garden

10 HN recommenders · 2014–2025

talk#97

Preventing the Collapse of Civilization / Jonathan Blow (Thekla, Inc)

DevGAMM

“Anyone who finds this concept interesting to think about and hasn't seen this video may enjoy it”

14 HN recommenders · 2020–2025

talk#260

Failing to Fail: The Spiderweb Software Way

GDC Festival of Gaming

“this talk is legendary and inspirational to aspiring game devs”

11 HN recommenders · 2018–2025

talk#329

Exploring the Tech and Design of Noita

GDC Festival of Gaming

“Highly recommended if you want to dive deeper into the topic.”

7 HN recommenders · 2020–2026

talk#354

'Diablo': A Classic Game Postmortem

GDC Festival of Gaming

“heartily recommended if you want to know about the human aspect behind game dev”

8 HN recommenders · 2018–2023

talk#391

Jonathan Blow: Game design: the medium is the message

CreativeMornings HQ

“how the business model deeply corrupts the game through the metaphor of bad 70's TV shows vs HBO”

7 HN recommenders · 2013–2020

commentary#414

Manufactured Discontent and Fortnite

Folding Ideas

“There's a great video[1] that goes into detail on the psychological manipulation used in Fortnite's monetization model.”

6 HN recommenders · 2019–2025

talk#478

Jonathan Blow: Video Games and the Human Condition

rubbermuck

“Jonathan Blow has a great presentation on the mechanisms of video game addiction and the role of the game designer in building ethically responsible games [0]. I highly recommend it”

6 HN recommenders · 2011–2017

talk#572

DOOM: Behind the Music

GDC Festival of Gaming

“One of my favorite conference talks ever”

4 HN recommenders · 2017–2023

talk#625

Classic Game Postmortem: Sid Meier's Civilization

GDC Festival of Gaming

“Check out this great GDC talk by Sid and Bruce on the history of the development of the game.”

4 HN recommenders · 2017–2021

explainer#682

Propaganda Games: Sesame Credit - The True Danger of Gamification - Extra Credits

Extra Credits

“It's 7.5 minutes long, and well worth the watch”

7 HN recommenders · 2015–2018

talk#812

Classic Game Postmortem: Ultima Online

GDC Festival of Gaming

“This is a much watch if MMOs fascinate you. They're very transparent. Absolutely great video.”

5 HN recommenders · 2018–2024

explainer#856

Nintendo - Putting Play First

Game Maker's Toolkit

“I highly recommend Mark Brown's video”

3 HN recommenders · 2017–2025

interview#919

Dwarf Fortress Creator Explains its Complexity & Origins | Noclip Interview

/noclip

“This interview with Tarn Adams (one of the creators of dwarf fortress) is amazing”

6 HN recommenders · 2020–2022

commentary#967

Ross's Game Dungeon: Deus Ex

Accursed Farms

“For a deeper discussion, I can only recommend Ross Scott's review of the game”

4 HN recommenders · 2017–2024

talk#1064

Pitfall Classic Postmortem With David Crane Panel at GDC 2011 (Atari 2600)

GameSpot

“This is a great talk for those who love such things”

4 HN recommenders · 2013–2025

talk#1069

Sid Meier's Psychology of Game Design

GDC Festival of Gaming

“More people need to listen to what Sid Meier has said on this.”

4 HN recommenders · 2016–2019

talk#1181

Practical Creativity

GDC Festival of Gaming

“I recommend his 2014 GDC talk, "Practical Creativity" [1], even to developers who are not interested in game development.”

3 HN recommenders · 2018–2026

interview#1269

How Gamers Killed Ultima Online's Virtual Ecology | War Stories | Ars Technica

Ars Technica

“Instead the players indiscriminately killed both the carnivores and the herbivores, because the players were human.”

3 HN recommenders · 2018–2026

commentary#1314

Space Station 13 Review | AHELP: Clown Grief Pls Ban He™

SsethTzeentach

“No SS13 discussion is complete without linking to SsethTzeentach's infamous absurd-sounding review”

3 HN recommenders · 2021–2023

commentary#1346

What Games Are Like For Someone Who Doesn't Play Games

Razbuten

“The video has a bunch of other interesting observations.”

4 HN recommenders · 2019–2023

commentary#1409

TUN: Un-Ruining the MMO

MrBtongue

“it's one of the best videos explaining this concept.”

2 HN recommenders · 2016–2022

talk#1502

Procedurally Crafting Manhattan for Marvel's Spider-Man

GDC Festival of Gaming

“There's a great talk about Procedurally Generating Manhattan for Spiderman that's worth watching”

3 HN recommenders · 2019–2022

talk#1528

PRACTICE 2018: Joseph White

NYU Game Center

“talk about the design philosophy of Pico-8”

2 HN recommenders · 2018–2022

talk#1567

1,500 Slot Machines Walk into a Bar: Adventures in Quantity Over Quality

GDC Festival of Gaming

“They procedurally generated 1,500+ different iterations on top of the same Unity-based slots shovelware using noun/adjective pairs.”

3 HN recommenders · 2020–2026

talk#1592

Playing to Lose: AI and "Civilization" (Soren Johnson)

Google TechTalks

“Extremely enlightening, whether you are a gamer or not.”

2 HN recommenders · 2011–2026

talk#1656

Classic Game Postmortem: Fallout

GDC Festival of Gaming

“GDC post mortems are amazing, especially the ones on Diablo[0] and Fallout[1].”

3 HN recommenders · 2018–2025

talk#1706

GDC 2010: Sid Meier Keynote - "Everything You Know is Wrong"

GameSpot

“Sid Meier (Civilization) gave a great GDC keynote in 2010”

2 HN recommenders · 2014–2019

commentary#1771

Gambling and the desire machine | Pay to Win

Jimmy McGee

“it's a genuinely interesting exploration on the murky history of video games and gambling”

3 HN recommenders · 2022–2024

demo#1781

"Devs Play" S1E06 - Psychonauts "The SMK Speedrun" [1/1]

Double Fine

“They had a speedrunner running their game in front of the development team which is hilarious.”

3 HN recommenders · 2019–2022

commentary#1853

Ross's Game Dungeon: Deus Ex - Human Revolution

Accursed Farms

“is a delightful critique of the subject matter”

3 HN recommenders · 2020–2022

talk#1863

Let’s go whaling: Tricks for monetising mobile game players with free-to-play

PocketGamerbiz

“Must see video for anyone interested in the topic, from someone explaining how to do these monetizations tactics”

3 HN recommenders · 2019–2026

talk#1929

Meaningful Play: Getting Gamification Right

Google TechTalks

“getting it right can make really powerful games”

3 HN recommenders · 2012–2014

commentary#1939

Sequelitis - Mega Man Classic vs. Mega Man X

Egoraptor

“it does make some very very good points about video game design”

3 HN recommenders · 2012–2020

talk#2015

Classic Game Postmortem - Another World

GDC Festival of Gaming

“it's one of the better GDC talks”

4 HN recommenders · 2020–2023

talk#2018

How to Survive in Gamedev for Eleven Years Without a Hit

GDC Festival of Gaming

“you can redefine your idea of "success" a little and make a comfortable living”

3 HN recommenders · 2017–2024

talk#2047

Diablo: Original Game Development

jon d

“GDC post mortems are amazing, especially the ones on Diablo[0] and Fallout[1].”

3 HN recommenders · 2021–2023

talk#2049

Put Your Name on Your Game, a Talk by Bennett Foddy and Zach Gage

GDC Festival of Gaming

“Great talk on that from the GettingOverIt/QWOP dev”

3 HN recommenders · 2020–2025

talk#2171

Classic Game Postmortem: Alone in the Dark

GDC Festival of Gaming

“There is a very nice presentation [1] in which Raynal shows some of the old tools that were used to create Alone in the Dark.”

3 HN recommenders · 2019–2023

commentary#2389

The Addictive Cost Of Predatory Videogame Monetization (The Jimquisition)

Stephanie Sterling

“especially the section where he quotes from a talk by one such developer [2].”

2 HN recommenders · 2020–2022

talk#2532

RimWorld: Contrarian, Ridiculous, and Impossible Game Design Methods

GDC Festival of Gaming

“Strong recommend, if only to understand how RimWorld was designed and built.”

2 HN recommenders · 2020–2026

talk#2664

Pitfall: A Classic Game Postmortem

GDC Festival of Gaming

“I'm linking at the relevant timestamp, but the whole video is pure Atari 2600 goodness.”

2 HN recommenders · 2021–2024

talk#2837

The Implementation of Rewind in Braid

GDC Festival of Gaming

“Here's a GDC talk about the rewind system in which he explains some of the hurdles he had to deal with”

2 HN recommenders · 2018–2023

commentary#2911

[Highlight] StarCraft Remastered Rant

Day9TV

“day[9] (ex Broodwar pro, current caster of many games) probably makes the argument better than I can here”

2 HN recommenders · 2017–2019

interview#3057

How Localizing Return of the Obra Dinn Nearly Sunk the Game | War Stories | Ars Technica

Ars Technica

“combining one of my fave video series with one of my fave gamedevs.”

2 HN recommenders · 2020–2023

explainer#3142

Games Should Not Cost $60 Anymore - Inflation, Microtransactions, and Publishing - Extra Credits

Extra Credits

“This 6 min video explains from game dev perspective why (AAA) games have been pegged at $60 on release”

2 HN recommenders · 2018–2021

commentary#3169

The Next Major RTS Will Fail. This Is Why.

GiantGrantGames

“makes a compelling case for why single-player campaign and mod-development experiences are often overlooked”

2 HN recommenders · 2023–2024

Channels HN cites most for game design

Each channel page lists every video of theirs that HN recommends.

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