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Game Design Videos Hacker News Recommends — Page 2

Game design videos on HackerTube: the talks, lectures and explainers Hacker News commenters keep sharing, covering mechanics, level design, game feel and juice, balance, player psychology, monetization ethics, narrative design, Jonathan Blow, GDC talks, design theory and postmortems.

61 videos · ranked by HN recommendations · showing 49–61

More game design videos

Ranks 49 and up.

interview#3176

We Play Doom With John Romero

IGN

“in this fantastic developer commentary he did for the game's first episode with IGN”

2 HN recommenders · 2016–2018

talk#3408

Talk: Video Games and the Future of Education

Jonathan Blow

“they're not explicitly educational games about specific topics, but they teach problem-solving skills in an engaging way”

2 HN recommenders · 2020–2023

explainer#3449

The Skinner Box - How Games Condition People to Play More - Extra Credits

Extra Credits

“Extra Credits has a nice overview, which includes a few design suggestions”

2 HN recommenders · 2015–2019

documentary#3454

The Story of RollerCoaster Tycoon | Noclip Greatest Hits

/noclip

“Folks may also like the noclip documentary on RollerCoaster Tycoon”

2 HN recommenders · 2021–2026

talk#3492

Antichamber: An Overnight Success, Seven Years In The Making

GDC Festival of Gaming

“I really recommend watching it”

2 HN recommenders · 2016–2024

talk#3941

Chris Crawford Dragon Speech "I Had a Dream"

Chris Crawford

“Perhaps of interest: the dragon speech, delivered by chris crawford at the first video game developers conference in 1992”

1 HN recommenders · 2021–2025

commentary#4075

The Witness - A Great Game That You Shouldn't Play

Joseph Anderson

“I think this was a fair critique of the Witness and why it lacks respect for the player”

1 HN recommenders · 2021–2025

documentary#4120

The Story of Super Mario Bros. 3

Gaming Historian

“And at GDC, they talked about their Chemistry engine for BotW”

1 HN recommenders · 2021–2023

explainer#4312

Design Club - Super Mario Bros: Level 1-1 - How Super Mario Mastered Level Design

Extra History

“To get a sense for this, watch this video [1] (from 7 years ago) walking through the design of level 1-1 of SMB.”

1 HN recommenders · 2016–2023

talk#4320

Crafting A Tiny Open World: A Short Hike Postmortem

GDC Festival of Gaming

“You might want to watch this for inspiration”

1 HN recommenders · 2020–2022

commentary#4602

The Immoral Design of Diablo Immortal

Josh Strife Hayes

“if anyone isn't familiar with the predatory design of Diablo Immortal I'd recommend this video.”

1 HN recommenders · 2022–2023

talk#4614

Will Wright GDC 2005 Spore (The Future of Content) Remastered

Zeusmonomon

“a talk by Will Wright on the (originally planned) procedurally generated design of Spore lives rent free in my brain”

1 HN recommenders · 2023–2026

explainer#4680

MMO Economies - Hyperinflation, Reserve Currencies & You! - Extra Credits

Extra Credits

“Extra creditz just published an excellent video on why auto-generated vendor-sellable items lead to hyperinflation under most circumstances”

1 HN recommenders · 2016–2020

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