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We Play Doom With John Romero

We Play Doom With John Romero on HackerTube: recommended by 2 Hacker News commenters across 2 separate months, 2016–2018.

IGN

interview · evergreen

Open on YouTube

IGN plays through the first episode of the original Doom with its creator John Romero providing commentary. Romero shares stories, design secrets and behind-the-scenes details about the levels, including E1M1.

Why Hacker News recommends it

HN commenters point to it as a fantastic developer commentary on how Doom's first episode was made.

people recommended it
2
separate months
2
strong recommendations
0
discussed on HN
2016–2018
“in this fantastic developer commentary he did for the game's first episode with IGN”
— doomlaser, Apr 2018, in “Why I’m Using the Cerny Method of Game Development”

What HN commenters said

3 Hacker News comments link this video. Each one links back to its thread.

doomlaserApr 2018Recommends

Yeah, John Romero explains that the famous e1m1 was the last level he designed for the original Doom, in this fantastic developer commentary he did for the game's first episode with IGN, for the game's 20th anniversary: ▶ this video 'the classic horseshoe design' - show inaccessible teasers of later areas of the stage near the beginning to drive the player forward

in “Why I’m Using the Cerny Method of Game Development” · View on HN

jonathankorenNov 2017Recommends

The idea of a re-releasing a classic game with running commentary is interesting, but I can't imagine that there's much of an appeal for commentary during the gameplay. Conversely, I did enjoy watching "We Play Doom With John Romero" ▶ this video

in “When is it OK to remake a classic game?” · View on HN

some-guyJan 2016Cites it

All of the Daikatana and Ion Storm jokes aside, what Romero was able to achieve from a level-design perspective in 1993 with Doom, given that such an engine had never existed before, was pretty mind-boggling. I wish I had a chance to take game design classes with him now that he's a professor at my alma-mater (UC Santa Cruz), especially after seeing his walkthrough of Knee-Deep In The Dead on YouTube recently[0]. [0]: ▶ this video

in “John Romero has released his first Doom level in over two decades” · View on HN

Topics & tags

Game history & retro gamingGame designTech pioneers & interviewsdoomjohn romeroid softwaregame developmentfps