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The Addictive Cost Of Predatory Videogame Monetization (The Jimquisition)

The Addictive Cost Of Predatory Videogame Monetization (The Jimquisition) on HackerTube: recommended by 2 Hacker News commenters across 2 separate months, 2020–2022.

Stephanie Sterling

commentary · evergreen

Open on YouTube

A Jimquisition episode examining the human cost of predatory videogame monetization, focusing on loot boxes and microtransactions. It features testimonials from people harmed by gambling-style game mechanics.

Why Hacker News recommends it

Pointed to in threads on loot boxes, gacha games and exploitative monetization as a damning overview.

people recommended it
2
separate months
2
strong recommendations
1
discussed on HN
2020–2022
“especially the section where he quotes from a talk by one such developer [2].”
— d3nj4l, Dec 2020, in “Gamers allege EA uses dynamic difficulty adjustment so players spend more money”

What HN commenters said

3 Hacker News comments link this video. Each one links back to its thread.

d3nj4lDec 2020Strongly recommends

It's sickening, really. Jim Sterling's video on lootboxes [1] really hammered it home for me, especially the section where he quotes from a talk by one such developer [2]. The talk is literally titled "Let's go whaling", a reference to getting people to "whale" the game by paying tons of money. Fate Grand Order, a gacha game, even lampshades it: > What’s interesting about Fate/Grand Order is that the game’s marketing features a vicious caricature of dedicated players. She’s a slobbering, lecherous, gambling-addicted little monster. > Fans love her. [From [3]] 1: ▶ this video 2: [link] 3: [link]

in “Gamers allege EA uses dynamic difficulty adjustment so players spend more money” · View on HN

bytehowlMar 2022Recommends

This video by Jim Sterling is a good overview of how knowingly sinister microtransactions truly are, with a couple narrated testimonies of people who fell for them despite not being able to afford them. ▶ this video

in “I hate what video games have become” · View on HN

AlexandrBNov 2021Cites it

While some whales are definitely high-earning professionals who can afford it, not all of them are. I'd be curious to see research on what the split is. It's hard not to notice, however, that gacha games heavily rely on the same kind of skinner-box gambling systems as actual gambling uses with little of the regulation around payouts, transparency, and age restrictions. People who have problems with gambling, report having problems with gacha as well. See also this video of some testimonials: ▶ this video

in “Genshin Impact made more money in its first year than any other game” · View on HN

Topics & tags

Game designGaming culture & analysisGames (other)loot boxesmicrotransactionsgachagamblingvideo games