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Quake done Quick - Quake done Quickest

Quake done Quick - Quake done Quickest on HackerTube: recommended by 1 Hacker News commenter across 1 month, 2011–2014.

Quake done Quick

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A 11:29 complete speedrun of Quake on Nightmare difficulty by the Quake done Quick team, assembled from separately recorded runs refined since 1996.

Why Hacker News recommends it

HN uses it as a showcase of extreme FPS movement skill, such as rocket and grenade jumping.

people recommended it
1
separate months
1
strong recommendations
0
discussed on HN
2011–2014
“I highly recommend one of the”
— oskarth, Oct 2013, in “Discoveries Ten Years Later in Zelda Speedrun”

What HN commenters said

4 Hacker News comments link this video. Each one links back to its thread.

oskarthOct 2013Recommends

For those who haven't seen it, I highly recommend one of the "original" speedruns - Quake Done Quick (on Nightmare, naturally). It's less about glitches and more about playing extremely well. If you have ever played a fast-paced FPS, you'll appreciate it. ▶ this video

in “Discoveries Ten Years Later in Zelda Speedrun” · View on HN

angersockJul 2014Cites it

To get an idea of this madness, it can help to look at some relevant footage. Speedrun of Dead Simple from Doom 2: [link] Quake Done Quick: ▶ this video ~ That sort of manic movement is, I think, what really sets apart the elite FPS players of the Doom, Quake, and UT era (and the games in the same vein) from folks in the CoD/Halo games. Also, the level design is pretty much strictly better, because it mattered a lot more. With regenerating health and lots of ammo/easy pickups, you no longer have to be quite so careful when putting together a level, because you know that if the give the player X seconds of time without suffering everything will be okay.

in “Coelacanth: Lessons from Doom (2010)” · View on HN

Tomis02May 2012Cites it

> In Q3, it was more the way jumping impacted your movement speed which was a discovery. Not really sure what you're talking about. Rockets and grenades hugely impacted player speed in Quake 1, but not so much in Quake 3. Check the speed run of the following level to see what I mean: ▶ this video The quad damage'd grenade jump at 11:19 is mind-boggling. I don't remember seeing that in Quake 3.

in “CryEngine 3 soft-body physics simulator” · View on HN

TomisNov 2011Cites it

"That describes nearly every single-player FPS ever made." Thief, Rainbow Six (1, 2 and 3, not the crap that followed), Hitman. As for Quake... try doing this - ▶ this video

in “This is a Bad Time to be an FPS Fan” · View on HN

Topics & tags

Speedrunning, glitches & game hackingGame history & retro gamingquakespeedrunfpsrocket jumpinggame movement