[TAS] Pokémon Yellow - Arbitrary Code Execution
[TAS] Pokémon Yellow - Arbitrary Code Execution on HackerTube: recommended by 4 Hacker News commenters across 4 separate months, 2020–2025.
A tool-assisted speedrun of Pokemon Yellow by MrWint that uses arbitrary code execution to push Game Boy hardware to its limits. Through crafted inputs it injects code and ends up running other programs, such as Tetris, inside the game.
What HN commenters said
6 Hacker News comments link this video. Each one links back to its thread.
stepupmakeupAug 2022Strongly recommends
One of the crazier uses of ACE in Gameboy Pokemon games exploits is this "speedrun", by MrWint: ▶ this video ([TAS] Pokémon Yellow - Arbitrary Code Execution) I've timestamped the part where the actual exploit begins, after all of thesetup. It's worth mentioning that this isn't faked or edited in any way, and it's possible to download the input data and replicate on a emulator yourself.
in “Tetsuji: Remote Code Execution on a GameBoy Colour 22 Years Later” · View on HN
alex-moonSep 2025Recommends
There is an amazing video of a similar exploit in Pokémon Yellow where they basically run a bunch of different games: ▶ this video
in “Bad Apple but it's played inside Super Mario Bros” · View on HN
DweditMay 2024Recommends
Sometimes even after you've come up with the exploit, you can create something really beautiful for the console to run afterwards. Pokemon Yellow: ▶ this video Super Mario World: [link]
in “Hackers discover how to reprogram NES Tetris from within the game” · View on HN
alexb_Feb 2022Recommends
It mentions Pokemon Yellow, but really any code run isn't really "run in the game" more so that it uses bugs to hack together alternate instructions for the game boy to execute. Good example: ▶ this video (skip to 1:20 for craziness)
in “Accidentally Turing-Complete” · View on HN
schroedingJul 2022Cites it
Arbitrary Code Execution TAS like Triforce% or this Pokemon Yellow one[1] are more or less demos that target both the console and the "host game". I would say even some non-ACE ones like this Brainage TAS[2] are demos :D [1] ▶ this video [2] [link]
in “Games Done Quick “Ocarina of Time” beta showcase” · View on HN
DougBTXSep 2020Cites it
At the end of the day, if you look at a low enough level in the stack, there are no types. In a very concrete way, types are a high-level idea, and if the high-level stops matching the low-level, then bugs crop up. See for example Tetris implemented in Pokémon Yellow via runtime code injection: ▶ this video Their compiler missed that! So I think there's good reason to switch from talking about types as "assumptions", and think of them as compile time "assertions". Something lower-level in the stack could break the high-level code, but that doesn't make the high-level code useless, just imperfect.
in “Show HN: A SQL database implemented purely in TypeScript type annotations” · View on HN