See also his four part series (course, really) on wall, ceiling, and floor interactions: ▶ this video [link] [link] [link] It's amazing how engrossing they are.
in “'Super Mario Bros.' speedrunner hits nearly inhuman 4:55 world record” · View on HN
Walls, Floors, & Ceilings on HackerTube: recommended by 3 Hacker News commenters across 3 separate months, 2017–2018.
explainer · advanced · evergreen
Pannenkoek explains how Super Mario 64 handles wall, floor and ceiling collisions, including triangles, normal vectors, quarter steps and out of bounds. It is a detailed 37-minute technical walkthrough of the game's physics.
Praised as an engrossing, in-depth look at SM64 mechanics that is surprisingly compelling to watch.
“each longer than half an hour (and both of them extremely interesting)”
3 Hacker News comments link this video. Each one links back to its thread.
See also his four part series (course, really) on wall, ceiling, and floor interactions: ▶ this video [link] [link] [link] It's amazing how engrossing they are.
in “'Super Mario Bros.' speedrunner hits nearly inhuman 4:55 world record” · View on HN
That's nothing! He has two videos on walls, floors and ceilings, each longer than half an hour (and both of them extremely interesting) Part 1: ▶ this video Part 2: [link]
in “A Comprehensive Super Mario Bros. Disassembly” · View on HN
Pannenkoek just released a glorious 37 minute video on sm64 mechanics: ▶ this video And if you have never watched speed runs, Summoning Salt has a fascinating series on world record progressions in popular games: [link]
in “Jailbreaking Super Mario World to Install a Hex Editor and Mod Loader [video]” · View on HN