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Walls, Floors, & Ceilings

Walls, Floors, & Ceilings on HackerTube: recommended by 3 Hacker News commenters across 3 separate months, 2017–2018.

UncommentatedPannen

explainer · advanced · evergreen

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Pannenkoek explains how Super Mario 64 handles wall, floor and ceiling collisions, including triangles, normal vectors, quarter steps and out of bounds. It is a detailed 37-minute technical walkthrough of the game's physics.

Why Hacker News recommends it

Praised as an engrossing, in-depth look at SM64 mechanics that is surprisingly compelling to watch.

people recommended it
3
separate months
3
strong recommendations
2
discussed on HN
2017–2018
“each longer than half an hour (and both of them extremely interesting)”
— dEnigma, Oct 2017, in “A Comprehensive Super Mario Bros. Disassembly”

What HN commenters said

3 Hacker News comments link this video. Each one links back to its thread.

tehzSep 2018Strongly recommends

See also his four part series (course, really) on wall, ceiling, and floor interactions: ▶ this video [link] [link] [link] It's amazing how engrossing they are.

in “'Super Mario Bros.' speedrunner hits nearly inhuman 4:55 world record” · View on HN

dEnigmaOct 2017Strongly recommends

That's nothing! He has two videos on walls, floors and ceilings, each longer than half an hour (and both of them extremely interesting) Part 1: ▶ this video Part 2: [link]

in “A Comprehensive Super Mario Bros. Disassembly” · View on HN

rjeliMay 2017Recommends

Pannenkoek just released a glorious 37 minute video on sm64 mechanics: ▶ this video And if you have never watched speed runs, Summoning Salt has a fascinating series on world record progressions in popular games: [link]

in “Jailbreaking Super Mario World to Install a Hex Editor and Mod Loader [video]” · View on HN

Topics & tags

Speedrunning, glitches & game hackingGame programming & enginessuper mario 64collision detectionhitboxesspeedrunningpannenkoek