Skip to content
HHackerTube.videoSurprise me

QuakeCon 2011 - John Carmack Keynote

QuakeCon 2011 - John Carmack Keynote on HackerTube: recommended by 3 Hacker News commenters across 3 separate months, 2011–2018.

QuakeCon Official

talk · dated

Open on YouTube

John Carmack's keynote at QuakeCon 2011, an hour and a half of wide-ranging talk about id Software, Rage, engine open-sourcing, patents and programming practices.

Why Hacker News recommends it

Cited as a source for Carmack's views on static analysis, open source and languages, and praised as a captivating, conversational speaker.

people recommended it
3
separate months
3
strong recommendations
1
discussed on HN
2011–2018
“John Carmack is an absolutely brilliant speaker. Conversational, captivating and effortlessly natural.”
— hotwire, Apr 2018, in “Ask HN: What is your favourite tech talk?”

What HN commenters said

7 Hacker News comments link this video. Each one links back to its thread.

hotwireApr 2018Strongly recommends

John Carmack is an absolutely brilliant speaker. Conversational, captivating and effortlessly natural. I could listen to him talk all day about the most arcane bits of graphics development which i'll never understand but am fascinated by regardless. His QuakeCon talks are particularly good. QuakeCon 2011 - ▶ this video QuakeCon 2012 - [link] I like his talks because he's always interested by what he's doing and it tends to make me interested again in code. Linus Torvalds is another surprisingly good speaker. His talk on git - one of the dryest possible topics - was very interesting. There's not many other people I'd sit and listen to talk about SCM. [link]

in “Ask HN: What is your favourite tech talk?” · View on HN

mitchtyMar 2012Recommends

You might find John Carmack's 2011 quakecon keynote video interesting, he addresses a fair amount of your questions. ▶ this video

in “Game Publishers Are Obsolete – So Why Haven’t Developers Ditched Them Yet?” · View on HN

johno215Dec 2011Recommends

Here is an accompanying segment from QuakeCon 2011 in August where static code analysis is discussed. This topic must really be on his mind. ▶ this video

in “John Carmack on the importance of Static Code Analysis” · View on HN

smosherJan 2012Cites it

John Carmack mentioned OCaml and Haskell at the last QuakeCon (on the topics of game scripting and static analysis), citing performance and hiring issues: ▶ this video (1:10ish) I'm not sure about the performance issue. If it stays within a reasonable (low single-digit) factor I think the hit is worth the quality guarantees you can get out of it. The hiring/education issue is probably the #1 reason so few attempts are made in this direction.

in “OCaml for the Masses” · View on HN

ja2keOct 2011Cites it

Carmack on Rage in his own words, when giving the QuakeCon 2011 keynote (most important bit is probably after the ellipses): "If you've seen me I've been spending a lot of time over there [at the demo stations] just watching people playing, generally with a big old grin on my face. "We had so much that we set out to do on this that was different than what we had done before. Id had been almost a stereotype of what you do - first person shooter, run and gun, corridors, monsters jumping out at you, this type of thing. We invented this genre and we followed it for a long ways, but people thought that was all that we were doing. "And with Rage we set out to be really pretty ambitious, to do a lot of things that we had never done before, and in hindsight knowing that it took six years, we would look back and say, 'Maybe we shouldn't have been quite as ambitious, maybe we should have done a few more of the things we had plenty of experience doing,' but in the end everybody gets the benefit of... we picked hard battles, we fought all of them, and in the end we did a really damn good job on it. [...] "It really is probably the most enjoyable id game, from my perspective, that we've ever made. I've played all of our games to degrees, but I was never one of the people who could spend eight hours deathmatching. I know there's a lot of you out there, but that was never kind of my take on our games. "The pacing on Rage allows us to go ahead and have a game where you have moments of abject

in “Dear John Carmack.” · View on HN

stephthSep 2011Cites it

yes, id software is notorious for open sourcing all their games a while after release. John Carmack took a few months break from Rage development to work on these (at least on Wolfenstein, not sure about Doom) [1], so there will definitely be substantial differences to adapt to iOS, like - I'm guessing - OpenGL-ES code and touch controls. here's a write-up from Carmack about his Wolfenstein iPhone development adventures: [link] [1] ▶ this video

in “IOS source code for Wolfenstein 3D & Doom classic” · View on HN

Show 1 more comment
empikaAug 2011Cites it

I'm sure Carmack says alot more about the patent issues and open sourcing the engine in the keynote. ▶ this video

in “Id to release Doom3 source code” · View on HN

Topics & tags

Tech pioneers & interviewsGame programming & enginesGame history & retro gamingjohn carmackid softwarequakeconragestatic analysisopen source