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Shader Basics, Blending & Textures • Shaders for Game Devs [Part 1]

Shader Basics, Blending & Textures • Shaders for Game Devs [Part 1] on HackerTube: recommended by 3 Hacker News commenters across 3 separate months, 2021–2025.

Freya Holmér

course · intro · evergreen

Open on YouTube

The first part of Freya Holmer's three-part, nearly four-hour lecture on shader coding for game devs in Unity. It covers what shaders are, vertex and fragment shaders, interpolators, data types, blending and textures.

Why Hacker News recommends it

Recommended as a good first-steps shader tutorial that also teaches broad graphics knowledge.

people recommended it
3
separate months
3
strong recommendations
0
discussed on HN
2021–2025
“I liked this tutorial series as a "first steps" by Freya Holmér”
— honkycat, Feb 2022, in “The harsh truth of video games programming”

What HN commenters said

3 Hacker News comments link this video. Each one links back to its thread.

FjordWardenApr 2025Recommends

I've always enjoyed watching The Art of Code[1], Freya[2] also has a good number of videos on it. But that is just vertex shaders for things like Shadertoys. There is much more to computer graphics or GPGPU than this though, Im still learning about that myself X). [1] [link] [2] ▶ this video

in “Shadertoys Ported to Rust GPU” · View on HN

honkycatFeb 2022Recommends

For procedural animation: I have yet to find the path to learning this skill. It is very opaque, and I think you just need to attack it with your brain and learn it. For shader and graphics programming: I liked this tutorial series as a "first steps" by Freya Holmér: ▶ this video Here is another list: [link] The Book of Shaders is a popular suggestion, but it appears to be abandoned: [link] For general Unreal? Tom Looman's $300 Unreal C++ class, available on his website. It is pricey but really excellent. I also discovered this AWESOME list of learning paths for all gamedev concepts: [link]

in “The harsh truth of video games programming” · View on HN

high_byteSep 2021Recommends

[link] and a good sandbox is [link] and you should consider unity too, this is a good tutorial but also lots of good info about graphics in general: ▶ this video

in “Visualize 3D hyperbolic honeycombs and sphere packings” · View on HN

Topics & tags

Computer graphics & renderingGame programming & enginesshadersunityvertex shaderfragment shadergame graphics