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ShaderToy LiveCoding - The Drive Home - 1. Basic Setup

ShaderToy LiveCoding - The Drive Home - 1. Basic Setup on HackerTube: recommended by 2 Hacker News commenters across 2 separate months, 2018–2025.

The Art of Code

tutorial · intermediate · evergreen

Open on YouTube

The first part of a ShaderToy live-coding series that lays the groundwork for The Drive Home, a rainy night-traffic shader. It covers basic setup and builds toward rain and bokeh effects.

Why Hacker News recommends it

Recommended in shader and rain-simulation threads as an engaging tutorial from a well-liked graphics-programming channel.

people recommended it
2
separate months
2
strong recommendations
0
discussed on HN
2018–2025
“The accompanying video tutorial[2] is super interesting too”
— weinzierl, Jul 2020, in “Show HN: WebGL simulation of rainy autumn day/evening”

What HN commenters said

4 Hacker News comments link this video. Each one links back to its thread.

FjordWardenApr 2025Recommends

I've always enjoyed watching The Art of Code[1], Freya[2] also has a good number of videos on it. But that is just vertex shaders for things like Shadertoys. There is much more to computer graphics or GPGPU than this though, Im still learning about that myself X). [1] ▶ this video [2] [link]

in “Shadertoys Ported to Rust GPU” · View on HN

weinzierlJul 2020Recommends

Not sure if it is the original but the source where I first saw this rain effect was on ShaderToy - The Drive Home by Martijn Steinrucken aka BigWings[1] The accompanying video tutorial[2] is super interesting too as well as the HN discussion at the time [3]. [1] [link] [2] Link to first part: ▶ this video [3] [link]

in “Show HN: WebGL simulation of rainy autumn day/evening” · View on HN

rgovostesSep 2022Cites it

See also Martijn Steinrucken aka BigWings's The Drive Home: ShaderToy: [link] [WebGL] Video: [link] / Making of: ▶ this video

in “Nightdrive” · View on HN

dahartNov 2018Cites it

Is there any description or attribution for the shader? Are the visuals an improved version of Martijn Steinrucken's "Drive Home" shader [1], or a different approach? This one does seem more dynamic with more detail, it looks pretty good, and I like how the big drops take out the small spray. [1] shader: [link] video: [link] tutorial: ▶ this video

in “Making rain simulation as real as possible” · View on HN

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