This reminds me of this video: ▶ this video He does incredible work with shaders and explains them in very clear detail.
in “Nightdrive” · View on HN
The Drive Home - ShaderToy on HackerTube: recommended by 2 Hacker News commenters across 2 separate months, 2017–2022.
demo · intermediate · evergreen
A short ShaderToy piece by Martijn Steinrucken (The Art of Code) that renders rain on a windshield during a night drive, with blurred bokeh lights. It is set to music.
Shared as a stunning shader demo, with praise for its clear explanations of how it works.
“He does incredible work with shaders and explains them in very clear detail.”
4 Hacker News comments link this video. Each one links back to its thread.
This reminds me of this video: ▶ this video He does incredible work with shaders and explains them in very clear detail.
in “Nightdrive” · View on HN
What an awesome moody shader! The bar is high on shadertoy and there are some amazing shaders, but the aesthetic of this one is a rare gem. Here's the author's video of the shader, for anyone on a device that doesn't display the shader or play the audio: ▶ this video
in “The Drive Home” · View on HN
See also Martijn Steinrucken aka BigWings's The Drive Home: ShaderToy: [link] [WebGL] Video: ▶ this video / Making of: [link]
in “Nightdrive” · View on HN
Is there any description or attribution for the shader? Are the visuals an improved version of Martijn Steinrucken's "Drive Home" shader [1], or a different approach? This one does seem more dynamic with more detail, it looks pretty good, and I like how the big drops take out the small spray. [1] shader: [link] video: ▶ this video tutorial: [link]
in “Making rain simulation as real as possible” · View on HN