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Super Mario World -- Credits Warp in 5:59.6 (First Time Ever on Console)

Super Mario World -- Credits Warp in 5:59.6 (First Time Ever on Console) on HackerTube: recommended by 2 Hacker News commenters across 2 separate months, 2015–2022.

SethBling

demo · evergreen

Open on YouTube

SethBling performs the first credits warp in Super Mario World on a real SNES console, a glitch that plays the ending without beating Bowser. The run relies on pixel-perfect positioning and tools such as a helper ROM hack.

Why Hacker News recommends it

Cited as a landmark of speedrunning, where a trick once limited to tool-assisted runs was pulled off live on hardware.

people recommended it
2
separate months
2
strong recommendations
2
discussed on HN
2015–2022
“his brief videos give a really nice introduction to the topic that should be accessible to most people”
— pdkl95, Jun 2015, in “Hacking Super Mario World to Warp to the Credits [video]”

What HN commenters said

5 Hacker News comments link this video. Each one links back to its thread.

qz3May 2018Strongly recommends

There was a time where is discovered the speedrun and tas communities and binge-watched everything it has to offer. I was constantly amazed by what the players achieved, and I especially liked the ones where the gap between tas and human player closes. SethBling made an elaborate, frame-perfect glitch exploit run of Super Mario World where he warps from the first level to the end credits - absolutely unbelievable. ▶ this video

in “MrWint's GBC Pokémon: Yellow Version “Arbitrary Code Execution” (2017)” · View on HN

pdkl95Jun 2015Strongly recommends

I believe it's been posted before, but sethbling (of vanilla-minecraft-hacks fame) pulled off the impossible and did the credit warp on an actual SNES, live[1]. As this video very-nicely explains, this required incredible amounts of pixel-perfect accuracy. Lining up the line of koopa shells on exact x-offsets and very narrow heights mid jump (!) to write the landing-sled - using a controller, realtime - is utterly insane. As a side note sethbling's latest project is teaching[2] (using neuro-evolution) his machine learning bot to play SMW[2], SMB1[3], and Mario Kart (original)[4]. While he machine learning is simple by today's standards, his brief videos give a really nice introduction to the topic that should be accessible to most people. [1] ▶ this video [2] [link] [3] [link] [4] [link]

in “Hacking Super Mario World to Warp to the Credits [video]” · View on HN

NobodyNadaOct 2022Cites it

Some highlights/historically significant examples of this: Super Mario World (TAS, 2014): [link] Super Mario Bros. 3 (TAS, 2014): [link] - The same run performed RTA (i.e. by a human using a real controller) at AGDQ 2015: [link] Super Mario World (RTA, 2015): ▶ this video Super Mario World "total control" (RTA, 2015): [link] Pokemon Yellow total control (TAS, 2017): [link] The Legend of Zelda: Ocarina of Time (RTA, 2019-ish?): [link] Ocarina of Time total control/"Triforce%" (TAS, 2022): [link] (explanation: [link] )

in “Beating Super Mario Bros 3 in 19 frames (2021)” · View on HN

alexoseNov 2021Cites it

Ever since I saw someone beat Super Mario World by reprogramming the game from within the game itself ( ▶ this video ), I realized that speedrunning retro games is truly next-level these days.

in “Writing a Fuzzer for NES Games” · View on HN

duskwuffMay 2015Cites it

Oh, sure. Still, it's not the first time a speedrunning trick has made its way from TAS into "live" runs. For instance, the SMW credits skip: ▶ this video

in “Gamer beats both Mega Man X and Mega Man X2 using the same controller” · View on HN

Topics & tags

Speedrunning, glitches & game hackingGame history & retro gamingsuper mario worldspeedrunglitchsnescredits warp