My favorite handheld port is this fan-made port of Tomb Raider to GBA. It's not even a demake, just a really optimized re-implementation of the engine. ▶ this video
in “The lost art of handheld demakes” · View on HN
Tomb Raider on the Nintendo Game Boy Advance is incredible | MVG on HackerTube: recommended by 2 Hacker News commenters across 2 separate months, 2022.
explainer · evergreen
Modern Vintage Gamer looks at OpenLara, an open source Tomb Raider engine, running on the Game Boy Advance. The video explains how the port achieves playable speeds on the GBA's slow ARM CPU, with input from the developer XProger.
HN points to it as coverage of an impressive 3D game port on very limited hardware.
“I found some fascinating coverage of the OpenLara project, specifically for the port of Tomb Raider to the GBA.”
3 Hacker News comments link this video. Each one links back to its thread.
My favorite handheld port is this fan-made port of Tomb Raider to GBA. It's not even a demake, just a really optimized re-implementation of the engine. ▶ this video
in “The lost art of handheld demakes” · View on HN
I found some fascinating coverage of the OpenLara project, specifically for the port of Tomb Raider to the GBA. ▶ this video
in “OpenLara” · View on HN
You can get a measure of the performance from doom2 on an a4000 [link] 12mhz arm2 on a vga monitor (so slower fps than composite). Some other impressive feats are tomb raider and quake on the GBA (16mhz arm7tdmi), halflife on the Falcon, and Dread on the St and Amiga. ▶ this video [link] [link] [link]
in “Apple ][ "Lemmings" Proof of Concept” · View on HN