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Why Everywhere in the US is Starting to Look the Same

Why Everywhere in the US is Starting to Look the Same on HackerTube: recommended by 2 Hacker News commenters across 2 separate months, 2022–2024.

Wendover Productions explains why American towns, retail and buildings increasingly look alike, covering zoning pressures, corporate standardization and cheap construction types like 5-over-1 buildings.

Why Hacker News recommends it

HN uses it as a good explanation of how US zoning and economics produce sameness.

people recommended it
2
separate months
2
strong recommendations
0
discussed on HN
2022–2024
“Here's a good video on the subject”
— sidpatil, Sep 2022, in “Can the American mall survive?”

What HN commenters said

4 Hacker News comments link this video. Each one links back to its thread.

maronatoJun 2024Recommends

There’s a great video by Wendover about how 5 over 1s are a way for corporate landlords to spend less to build worse apartments that they use to corner and consolidate the market. Then, once they stiffen competition, they skyrocket the rent prices. ▶ this video

in “In Praise of 5-Over-1 Buildings (2019)” · View on HN

sidpatilSep 2022Recommends

> Increasingly though, so much of the U.S. looks so much like the rest in terms of retail/food that I begin to feel the entire country is in fact a mall of sorts. Here's a good video on the subject: ▶ this video

in “Can the American mall survive?” · View on HN

HomeDeLaPotSep 2022Cites it

And every apartment building, and every fast food restaurant... Why Everywhere in the US is Starting to Look the Same: ▶ this video

in “Every Fucking Bootstrap Website Ever (2019)” · View on HN

tenacious_tunaMay 2022Cites it

On the points of culture, there's a video [1] that talks about how common US zoning pressures towns to all build very similarly, to the point where they look almost indistinguishable from one another. There's similar videos done by City Beautiful and Not Just Bikes, but I'm having a harder time searching my history for them on my phone. (I'll try to post them once I'm back at a real computer.) Here's another video [2] that discusses how city tax revenue is primarily earned in their dense downtown regions, and spent on their more distributed suburban environments. Others in the comments have discussed this, but the issues with towns being walkable and cyclist friendly tend to intersect directly with anti-goals if car design. Places aren't walkable if there's huge roads and parking lots that people have to traverse in order to get to them. Similarly, cars are quite hazardous to pedestrians and cyclists. If we're optimizing for human-scale environments, we're inherently car-hostile. Similarly, if we're optimizing for efficiency of cars, then we're hostile to human-scale design. The ideas are largely antithetical. You can get some hybridization--metra trains from city cores to the suburbs, street cars or trams along main suburban drags alongside with automobiles, but one system constrains the other. Historically, highway systems have segregated neighborhoods whose citizens were poorer, and relied disproportionately on public transit or bikes and walking. If you have to go half a

in “Historic fertilizer crunch threatens food security” · View on HN

Topics & tags

Transit, cities & urban planningCivil engineering & constructionzoning5-over-1 buildingsretailurbanismwendover