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How Command & Conquer: Tiberian Sun Solved Pathfinding | War Stories | Ars Technica

How Command & Conquer: Tiberian Sun Solved Pathfinding | War Stories | Ars Technica on HackerTube: recommended by 2 Hacker News commenters across 2 separate months, 2020–2026.

Ars Technica

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Westwood Studios co-founder Louis Castle talks about how pathfinding was solved in Command & Conquer: Tiberian Sun, in an Ars Technica War Stories episode. It also touches on other challenges in Westwood's RTS games.

Why Hacker News recommends it

HN commenters recommend it as an accessible, non-technical look at real game pathfinding problems from a developer who built them.

people recommended it
2
separate months
2
strong recommendations
0
discussed on HN
2020–2026
“Ars Technica had a series of 10 minute videos where they interviewed developers about technical challenges.”
— saithound, Jul 2025, in “The year of peak might and magic”

What HN commenters said

4 Hacker News comments link this video. Each one links back to its thread.

saithoundJul 2025Recommends

You're probably looking for something more detailed and implementation-focused, but Ars Technica had a series of 10 minute videos where they interviewed developers about technical challenges. E.g. they had one on pathfinding and CD video in second generation Westwood RTS games [1] [1] ▶ this video

in “The year of peak might and magic” · View on HN

imjasonmillerMay 2020Recommends

With regard to pathfinding, there is this great video on some of their challenges at the time [1]. 1. ▶ this video

in “EA will be releasing the C&C Tiberian Dawn and Red Alert source code under GPL3” · View on HN

shooFeb 2026Cites it

see also: "How Command & Conquer: Tiberian Sun Solved Pathfinding" (2019, non-technical, for a general audience) ▶ this video

in “Age of Empires: 25 years of pathfinding problems with C++ [video]” · View on HN

huachimingoAug 2021Cites it

Tangentially related, sometimes making a bot do mistakes is harder than making a correct bot.See Command and Conquer's pathfinding anecdote: ▶ this video

in “Now that machines can learn, can they unlearn?” · View on HN

Topics & tags

Game programming & enginesGame history & retro gamingpathfindingrtswestwood studioscommand & conquergame development