Game Programming & Engines Videos Hacker News Recommends — Page 2
Game programming & engines videos on HackerTube: the talks, lectures and explainers Hacker News commenters keep sharing, covering game engines, physics engines, rendering for games, Unity, Unreal, ECS, networking for games, John Carmack, Handmade Hero, multithreading, GDC technical talks.
99 videos · ranked by HN recommendations · showing 49–96
More game programming & engines videos
Ranks 49 and up.
talk#2054Procedural World Generation of Ubisoft’s Far Cry 5 | Etienne Carrier | Houdini HIVE Utrecht
Houdini
“You may enjoy this talk, the devs for Far Cry 5 procedurally generated quite a lot of their world”
3 HN recommenders · 2019–2022
talk#2171Classic Game Postmortem: Alone in the Dark
GDC Festival of Gaming
“There is a very nice presentation [1] in which Raynal shows some of the old tools that were used to create Alone in the Dark.”
3 HN recommenders · 2019–2023
tutorial#2206The Joy of Programming in Jai - Part 1: Hello World
Nuno Afonso
“One of the beta testers has published some more up to date videos with his language introduction and initial experience”
3 HN recommenders · 2020–2021
course#2222Shader Basics, Blending & Textures • Shaders for Game Devs [Part 1]
Freya Holmér
“I liked this tutorial series as a "first steps" by Freya Holmér”
3 HN recommenders · 2021–2025
talk#2254RacketCon 2013: Dan Liebgold - Racket on the Playstation 3? It's Not What you Think!
Racket
“There's a talk by one of the engine devs at RacketCon from a few years ago on youtube about how they use these DSLs”
3 HN recommenders · 2014–2022
talk#2350Zach Oakes - Making Games at Runtime with Clojure
ClojureTV
“here is his presentation on this subject at the last Conj (great talk)”
2 HN recommenders · 2015–2017
talk#2374Data Oriented GUI in Rust by Raph Levien - Bay Area Rust Meetup
Rust Programming Language
“I found this excellent talk to be complementary to my talk[1] on data-oriented GUI in Rust”
2 HN recommenders · 2018–2020
talk#2540CppCon 2014: Jeff Preshing "How Ubisoft Develops Games for Multicore - Before and After C++11"
CppCon
“Jeff Preshing gave a really good introduction to atomics at CppCon 2014.[1]”
2 HN recommenders · 2015–2021
interview#2640Crash Bandicoot Co-Creator Andy Gavin: Extended Interview | Ars Technica
Ars Technica
“I recently watched and loved this extended interview with him about making Crash Bandicoot”
4 HN recommenders · 2020–2024
talk#2664Pitfall: A Classic Game Postmortem
GDC Festival of Gaming
“I'm linking at the relevant timestamp, but the whole video is pure Atari 2600 goodness.”
2 HN recommenders · 2021–2024
podcast#2670Joe Rogan Experience #1342 - John Carmack
PowerfulJRE
“Fantastic listen for anyone honestly.”
3 HN recommenders · 2019–2020
documentary#2726The Story of Another World on the Amiga | MVG
Modern Vintage Gamer
“A great video about Another World's graphics and the capabilities of the Amiga”
2 HN recommenders · 2022–2023
interview#2744HandmadeCon 2015 - Pat Wyatt
Molly Rocket
“good interview with him talking about screwing up Diablo and doing a good job on Guild Wars”
2 HN recommenders · 2016–2023
demo#2820iMUSE Demonstration 2 - Seamless Transitions
Peter Silk (KestrelPi)
“considered a high point in video game music. 1. A video demo”
2 HN recommenders · 2021–2025
talk#2837The Implementation of Rewind in Braid
GDC Festival of Gaming
“Here's a GDC talk about the rewind system in which he explains some of the hurdles he had to deal with”
2 HN recommenders · 2018–2023
demo#2847Marble Marcher - A Fractal Physics Game
CodeParade
“He has a YouTube channel as well”
2 HN recommenders · 2020–2024
talk#2972Jonathan Blow - Jai Demo and Design Explanation (KEYNOTE) - Updated
LambdaConf
“he has said that he doesn't like Rust because he feels that satisfying the borrow-checker slows down iteration time”
2 HN recommenders · 2025–2026
demo#2991Creating Prelude of the Chambered
Nizzotch
“show them Notch's time-lapse in the background on projector”
2 HN recommenders · 2015–2026
talk#2997Dennis Gustafsson – Parallelizing the physics solver – BSC 2025
Better Software Conference
“The following is an interesting talk where the author used a spinlock to speed up a real-time physics solver significantly.”
2 HN recommenders · 2025–2026
interview#3099How Command & Conquer: Tiberian Sun Solved Pathfinding | War Stories | Ars Technica
Ars Technica
“Ars Technica had a series of 10 minute videos where they interviewed developers about technical challenges.”
2 HN recommenders · 2020–2026
tutorial#3149Handmade Hero Day 021 - Loading Game Code Dynamically
Molly Rocket
“Casey Muratori writes a hot-reloading functionality for C from scratch in about an hour”
2 HN recommenders · 2021–2024
demo#3152The Matrix Awakens: An Unreal Engine 5 Experience
Unreal Engine
“The fun part is the end where they show the some of the secret sauce of how it was rendered.”
2 HN recommenders · 2021–2023
demo#3184Making Metagun
Nizzotch
“show them Notch's time-lapse in the background on projector”
2 HN recommenders · 2010–2015
explainer#3197Tomb Raider on the Nintendo Game Boy Advance is incredible | MVG
Modern Vintage Gamer
“I found some fascinating coverage of the OpenLara project, specifically for the port of Tomb Raider to the GBA.”
2 HN recommenders · 2022
talk#34022021: Year of the Linux Gaming Desktop - Andrew Kelley
Zig SHOWTIME
“Here's good video about this problem space btw”
2 HN recommenders · 2021–2024
demo#3447Unity DOTS vs Handbuilt: Sample Project
Nick Caston
“A custom 3D engine performs immensely better than a comparable Unity project, but it took the author 3 to 4 times the effort.”
1 HN recommenders · 2020–2021
explainer#3500Finding the BEST sine function for Nintendo 64
Kaze Emanuar
“This guy puts a lot of work into figuring out if there is a faster way to do trig calcs on the N64”
2 HN recommenders · 2023–2026
talk#3511HandmadeCon 2016 - History of Software Texture Mapping in Games
Molly Rocket
“Some interesting related stuff in this talk”
2 HN recommenders · 2021–2022
commentary#3513Jonathan Blow on scripting languages
Jeru Sanders
“Jonathan Blow has a great talk on the redundancy of scripting languages in game engines.”
1 HN recommenders · 2020–2022
talk#3522GuiltyGearXrd's Art Style : The X Factor Between 2D and 3D
GDC Festival of Gaming
“showing the lengths they went to achieve a high-res hand-drawn look while developing Guilty Gear Xrd.”
2 HN recommenders · 2019–2025
demo#3536Is a round Minecraft world possible?
Jeija
“A minetest developer just recently published a sphere-shaped planet version of minetest”
2 HN recommenders · 2016–2025
talk#3576The Early Days of id Software
GDC Festival of Gaming
“the rest of the talk is very inspiring - so listen to the hour-long video”
1 HN recommenders · 2017–2023
explainer#3589How the Minecraft Title Screen Seed was Found
SalC1
“it'll blow your mind”
1 HN recommenders · 2020–2024
demo#3604Unreal Engine 4 - GT.TV Exclusive Development Walkthrough
GameTrailers
“This is my favorite Unreal 4 demo”
1 HN recommenders · 2015–2016
demo#3934Feature Discovery Series Episode 3: Aerodynamics
Microsoft Flight Simulator
“they have an entire video on the aerodynamics work, it's beyond impressive”
1 HN recommenders · 2020–2021
demo#3960Faking RTX Global Illumination vs. RTX | 100% Ray-Traced Game, Pt 1
Gamers Nexus
“this extremely interesting video show state of the art techniques used to fake global illumination”
1 HN recommenders · 2019
talk#3972Reboot Develop 2017 - Jonathan Blow, Thekla Inc. / Making Game Programming Less Terrible
Reboot Develop
1 HN recommenders · 2019–2020
talk#3992Erik Jansson - GPU driven Rendering with Mesh Shaders in Alan Wake 2
Digital Dragons
“A related talk of using Mesh shaders for Alan Wake 2”
2 HN recommenders · 2024–2025
talk#4001Google I/O 2011: Kick-Ass Game Programming with Google Web Toolkit
Google for Developers
“It was originally shown off as ForPlay at Google I/O '11.”
1 HN recommenders · 2011–2018
talk#4007What VR Could, Should, and Almost Certainly Will Be within Two Years (Steam Dev Days 2014)
Steamworks Development
“Michael Abrash of Valve now at Oculus giving a basic description”
1 HN recommenders · 2014–2017
talk#4111Game Development with SDL 2.0 (Steam Dev Days 2014)
Steamworks Development
“Here's a talk he did about porting games to Linux with SDL 2.0 during a Steam Dev Days event”
1 HN recommenders · 2015–2020
demo#4114Notch Coding Minicraft!
simme337
“Watching `notch` live-code is also very popular.”
1 HN recommenders · 2012–2022
talk#4226IRDC US 2015 - Brian Bucklew, Data-Driven Engines of Qud and Sproggiwood
Logo “ND” Surströmming
“If you're interested in how Brian thinks take a look at this video”
1 HN recommenders · 2022–2024
news#4238Resident Evil Village PC DRM: Cracked Code Really Does Run Better - Confirmed
Digital Foundry
“The folks at Digital Foundry did a phenomenal job breaking down the specifics, as usual.”
1 HN recommenders · 2021–2024
talk#4297Killing the Walk Monster
Molly Rocket
“talking about the problem and how they solved it in The Witness”
1 HN recommenders · 2021–2025
talk#4298Alen Ladavac - Taking CI and automated testing seriously - WebCamp Zagreb 2018
WebCamp Zagreb
“Here's also a good overview how Croteam (creators of Serious Sam and The Talos Principle) approach automated testing”
1 HN recommenders · 2020–2022
talk#4536Rendering Tiny Glades With Entirely Too Much Ray Marching
Graphics Programming Conference
“There’s a recent tech talk about it which is full of wizardry”
1 HN recommenders · 2024–2025
talk#4614Will Wright GDC 2005 Spore (The Future of Content) Remastered
Zeusmonomon
“a talk by Will Wright on the (originally planned) procedurally generated design of Spore lives rent free in my brain”
1 HN recommenders · 2023–2026
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