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Game Programming & Engines Videos Hacker News Recommends — Page 2

Game programming & engines videos on HackerTube: the talks, lectures and explainers Hacker News commenters keep sharing, covering game engines, physics engines, rendering for games, Unity, Unreal, ECS, networking for games, John Carmack, Handmade Hero, multithreading, GDC technical talks.

99 videos · ranked by HN recommendations · showing 49–96

More game programming & engines videos

Ranks 49 and up.

talk#2054

Procedural World Generation of Ubisoft’s Far Cry 5 | Etienne Carrier | Houdini HIVE Utrecht

Houdini

“You may enjoy this talk, the devs for Far Cry 5 procedurally generated quite a lot of their world”

3 HN recommenders · 2019–2022

talk#2171

Classic Game Postmortem: Alone in the Dark

GDC Festival of Gaming

“There is a very nice presentation [1] in which Raynal shows some of the old tools that were used to create Alone in the Dark.”

3 HN recommenders · 2019–2023

tutorial#2206

The Joy of Programming in Jai - Part 1: Hello World

Nuno Afonso

“One of the beta testers has published some more up to date videos with his language introduction and initial experience”

3 HN recommenders · 2020–2021

course#2222

Shader Basics, Blending & Textures • Shaders for Game Devs [Part 1]

Freya Holmér

“I liked this tutorial series as a "first steps" by Freya Holmér”

3 HN recommenders · 2021–2025

talk#2254

RacketCon 2013: Dan Liebgold - Racket on the Playstation 3? It's Not What you Think!

Racket

“There's a talk by one of the engine devs at RacketCon from a few years ago on youtube about how they use these DSLs”

3 HN recommenders · 2014–2022

talk#2350

Zach Oakes - Making Games at Runtime with Clojure

ClojureTV

“here is his presentation on this subject at the last Conj (great talk)”

2 HN recommenders · 2015–2017

talk#2374

Data Oriented GUI in Rust by Raph Levien - Bay Area Rust Meetup

Rust Programming Language

“I found this excellent talk to be complementary to my talk[1] on data-oriented GUI in Rust”

2 HN recommenders · 2018–2020

talk#2540

CppCon 2014: Jeff Preshing "How Ubisoft Develops Games for Multicore - Before and After C++11"

CppCon

“Jeff Preshing gave a really good introduction to atomics at CppCon 2014.[1]”

2 HN recommenders · 2015–2021

interview#2640

Crash Bandicoot Co-Creator Andy Gavin: Extended Interview | Ars Technica

Ars Technica

“I recently watched and loved this extended interview with him about making Crash Bandicoot”

4 HN recommenders · 2020–2024

talk#2664

Pitfall: A Classic Game Postmortem

GDC Festival of Gaming

“I'm linking at the relevant timestamp, but the whole video is pure Atari 2600 goodness.”

2 HN recommenders · 2021–2024

podcast#2670

Joe Rogan Experience #1342 - John Carmack

PowerfulJRE

“Fantastic listen for anyone honestly.”

3 HN recommenders · 2019–2020

documentary#2726

The Story of Another World on the Amiga | MVG

Modern Vintage Gamer

“A great video about Another World's graphics and the capabilities of the Amiga”

2 HN recommenders · 2022–2023

interview#2744

HandmadeCon 2015 - Pat Wyatt

Molly Rocket

“good interview with him talking about screwing up Diablo and doing a good job on Guild Wars”

2 HN recommenders · 2016–2023

demo#2820

iMUSE Demonstration 2 - Seamless Transitions

Peter Silk (KestrelPi)

“considered a high point in video game music. 1. A video demo”

2 HN recommenders · 2021–2025

talk#2837

The Implementation of Rewind in Braid

GDC Festival of Gaming

“Here's a GDC talk about the rewind system in which he explains some of the hurdles he had to deal with”

2 HN recommenders · 2018–2023

demo#2847

Marble Marcher - A Fractal Physics Game

CodeParade

“He has a YouTube channel as well”

2 HN recommenders · 2020–2024

talk#2972

Jonathan Blow - Jai Demo and Design Explanation (KEYNOTE) - Updated

LambdaConf

“he has said that he doesn't like Rust because he feels that satisfying the borrow-checker slows down iteration time”

2 HN recommenders · 2025–2026

demo#2991

Creating Prelude of the Chambered

Nizzotch

“show them Notch's time-lapse in the background on projector”

2 HN recommenders · 2015–2026

talk#2997

Dennis Gustafsson – Parallelizing the physics solver – BSC 2025

Better Software Conference

“The following is an interesting talk where the author used a spinlock to speed up a real-time physics solver significantly.”

2 HN recommenders · 2025–2026

interview#3099

How Command & Conquer: Tiberian Sun Solved Pathfinding | War Stories | Ars Technica

Ars Technica

“Ars Technica had a series of 10 minute videos where they interviewed developers about technical challenges.”

2 HN recommenders · 2020–2026

tutorial#3149

Handmade Hero Day 021 - Loading Game Code Dynamically

Molly Rocket

“Casey Muratori writes a hot-reloading functionality for C from scratch in about an hour”

2 HN recommenders · 2021–2024

demo#3152

The Matrix Awakens: An Unreal Engine 5 Experience

Unreal Engine

“The fun part is the end where they show the some of the secret sauce of how it was rendered.”

2 HN recommenders · 2021–2023

demo#3184

Making Metagun

Nizzotch

“show them Notch's time-lapse in the background on projector”

2 HN recommenders · 2010–2015

explainer#3197

Tomb Raider on the Nintendo Game Boy Advance is incredible | MVG

Modern Vintage Gamer

“I found some fascinating coverage of the OpenLara project, specifically for the port of Tomb Raider to the GBA.”

2 HN recommenders · 2022

talk#3402

2021: Year of the Linux Gaming Desktop - Andrew Kelley

Zig SHOWTIME

“Here's good video about this problem space btw”

2 HN recommenders · 2021–2024

demo#3447

Unity DOTS vs Handbuilt: Sample Project

Nick Caston

“A custom 3D engine performs immensely better than a comparable Unity project, but it took the author 3 to 4 times the effort.”

1 HN recommenders · 2020–2021

explainer#3500

Finding the BEST sine function for Nintendo 64

Kaze Emanuar

“This guy puts a lot of work into figuring out if there is a faster way to do trig calcs on the N64”

2 HN recommenders · 2023–2026

talk#3511

HandmadeCon 2016 - History of Software Texture Mapping in Games

Molly Rocket

“Some interesting related stuff in this talk”

2 HN recommenders · 2021–2022

commentary#3513

Jonathan Blow on scripting languages

Jeru Sanders

“Jonathan Blow has a great talk on the redundancy of scripting languages in game engines.”

1 HN recommenders · 2020–2022

talk#3522

GuiltyGearXrd's Art Style : The X Factor Between 2D and 3D

GDC Festival of Gaming

“showing the lengths they went to achieve a high-res hand-drawn look while developing Guilty Gear Xrd.”

2 HN recommenders · 2019–2025

demo#3536

Is a round Minecraft world possible?

Jeija

“A minetest developer just recently published a sphere-shaped planet version of minetest”

2 HN recommenders · 2016–2025

talk#3576

The Early Days of id Software

GDC Festival of Gaming

“the rest of the talk is very inspiring - so listen to the hour-long video”

1 HN recommenders · 2017–2023

explainer#3589

How the Minecraft Title Screen Seed was Found

SalC1

“it'll blow your mind”

1 HN recommenders · 2020–2024

demo#3604

Unreal Engine 4 - GT.TV Exclusive Development Walkthrough

GameTrailers

“This is my favorite Unreal 4 demo”

1 HN recommenders · 2015–2016

demo#3934

Feature Discovery Series Episode 3: Aerodynamics

Microsoft Flight Simulator

“they have an entire video on the aerodynamics work, it's beyond impressive”

1 HN recommenders · 2020–2021

demo#3960

Faking RTX Global Illumination vs. RTX | 100% Ray-Traced Game, Pt 1

Gamers Nexus

“this extremely interesting video show state of the art techniques used to fake global illumination”

1 HN recommenders · 2019

talk#3972

Reboot Develop 2017 - Jonathan Blow, Thekla Inc. / Making Game Programming Less Terrible

Reboot Develop

1 HN recommenders · 2019–2020

talk#3992

Erik Jansson - GPU driven Rendering with Mesh Shaders in Alan Wake 2

Digital Dragons

“A related talk of using Mesh shaders for Alan Wake 2”

2 HN recommenders · 2024–2025

talk#4001

Google I/O 2011: Kick-Ass Game Programming with Google Web Toolkit

Google for Developers

“It was originally shown off as ForPlay at Google I/O '11.”

1 HN recommenders · 2011–2018

talk#4007

What VR Could, Should, and Almost Certainly Will Be within Two Years (Steam Dev Days 2014)

Steamworks Development

“Michael Abrash of Valve now at Oculus giving a basic description”

1 HN recommenders · 2014–2017

talk#4111

Game Development with SDL 2.0 (Steam Dev Days 2014)

Steamworks Development

“Here's a talk he did about porting games to Linux with SDL 2.0 during a Steam Dev Days event”

1 HN recommenders · 2015–2020

demo#4114

Notch Coding Minicraft!

simme337

“Watching `notch` live-code is also very popular.”

1 HN recommenders · 2012–2022

talk#4226

IRDC US 2015 - Brian Bucklew, Data-Driven Engines of Qud and Sproggiwood

Logo “ND” Surströmming

“If you're interested in how Brian thinks take a look at this video”

1 HN recommenders · 2022–2024

news#4238

Resident Evil Village PC DRM: Cracked Code Really Does Run Better - Confirmed

Digital Foundry

“The folks at Digital Foundry did a phenomenal job breaking down the specifics, as usual.”

1 HN recommenders · 2021–2024

talk#4297

Killing the Walk Monster

Molly Rocket

“talking about the problem and how they solved it in The Witness”

1 HN recommenders · 2021–2025

talk#4298

Alen Ladavac - Taking CI and automated testing seriously - WebCamp Zagreb 2018

WebCamp Zagreb

“Here's also a good overview how Croteam (creators of Serious Sam and The Talos Principle) approach automated testing”

1 HN recommenders · 2020–2022

talk#4536

Rendering Tiny Glades With Entirely Too Much Ray Marching

Graphics Programming Conference

“There’s a recent tech talk about it which is full of wizardry”

1 HN recommenders · 2024–2025

talk#4614

Will Wright GDC 2005 Spore (The Future of Content) Remastered

Zeusmonomon

“a talk by Will Wright on the (originally planned) procedurally generated design of Spore lives rent free in my brain”

1 HN recommenders · 2023–2026

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